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I just noticed yesterday that XreaL had adaptative lighting (sometime called HDR), and gh's wip tremulous has it too. That's something I would like to see in Unvanquished since ages but I didn't know the code was already there somewhere. What is preventing us to get that effect in Dæmon?
The text was updated successfully, but these errors were encountered:
We had it too, but it was broken. We nuked it as a result. GH WIP one is prolly either ported from TremFusion (most likely. I think gimhael was the one who implemented it there...) or XreaL (the one we had and nuked).
I just noticed yesterday that XreaL had adaptative lighting (sometime called HDR), and gh's wip tremulous has it too. That's something I would like to see in Unvanquished since ages but I didn't know the code was already there somewhere. What is preventing us to get that effect in Dæmon?
The text was updated successfully, but these errors were encountered: