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add a -pakpath equivalent #29

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Viech opened this issue Aug 25, 2018 · 3 comments
Open

add a -pakpath equivalent #29

Viech opened this issue Aug 25, 2018 · 3 comments
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@Viech
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Viech commented Aug 25, 2018

When I run urcheon from within map-parpax_src.dpkdir (with PATH="$PATH:/opt/netradiant" urcheon build to work around #28), then q3map2 does not locate any of the shared texture packages:

--- InitPaths ---
VFS Init: /home/eris/src/map-parpax_src.dpkdir

--- BSP ---

The map then looks like this:
Image of corrupted parpax
Note that the only light comes from shaders that are inside map-parpax_src.dpkdir, as all other light shaders could not be loaded. The weird tiling is a result of q3map2 not finding the texture files.

How do I make Urcheon pass additional paths to q3map2?

@Viech Viech added the question label Aug 25, 2018
@illwieckz
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export PAKPATH="/some/path/UnvanquishedAssets/src:/some/other/path/src:/somewhere/else/src"
urcheon build

@Viech
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Viech commented Aug 25, 2018

Thanks! You want to keep this issue open for a potential -pakpath command line argument?

@illwieckz
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good idea, rewriting the topic

@illwieckz illwieckz changed the title How to point q3map2 to dependency packages? add a -pakpath equivalent Aug 25, 2018
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