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index.js
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index.js
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const { executionAsyncResource } = require('async_hooks');
const Discord = require('discord.js');
const ytdl = require('ytdl-core');
const { YTSearcher } = require('ytsearcher');
const searcher = new YTSearcher({
key: process.env.youtube_api,
revealed: true
});
const client = new Discord.Client();
const queue = new Map();
client.on("ready", () => {
console.log("I am online!")
client.user.setActivity('Nugget Sex', {type: 'WATCHING'});
})
client.on("message", async(message) => {
const prefix = '.';
if(!message.content.startsWith(prefix)) return
const serverQueue = queue.get(message.guild.id);
const args = message.content.slice(prefix.length).trim().split(/ +/g)
const command = args.shift().toLowerCase();
switch(command){
case 'play':
execute(message, serverQueue);
break;
case 'stop':
stop(message, serverQueue);
break;
case 'skip':
skip(message, serverQueue);
break;
case 'pause':
pause(serverQueue);
break;
case 'resume':
resume(serverQueue);
break;
case 'loop':
Loop(args, serverQueue);
break;
case 'queue':
Queue(serverQueue);
break;
case 'fuckoff':
stop(message, serverQueue);
break;
}
async function execute(message, serverQueue){
if(args.length <= 0)
return message.channel.send('Please write the name of the song')
let vc = message.member.voice.channel;
if(!vc){
return message.channel.send("Please join a voice chat first");
}else{
let result = await searcher.search(args.join(" "), { type: "video" })
const songInfo = await ytdl.getInfo(result.first.url)
let song = {
title: songInfo.videoDetails.title,
url: songInfo.videoDetails.video_url
};
if(!serverQueue){
const queueConstructor = {
txtChannel: message.channel,
vChannel: vc,
connection: null,
songs: [],
volume: 10,
playing: true,
loopone: false,
loopall: false
};
queue.set(message.guild.id, queueConstructor);
queueConstructor.songs.push(song);
try{
let connection = await vc.join();
queueConstructor.connection = connection;
message.guild.me.voice.setSelfDeaf(true);
play(message.guild, queueConstructor.songs[0]);
}catch (err){
console.error(err);
queue.delete(message.guild.id);
return message.channel.send(`Unable to join the voice chat ${err}`)
}
}else{
serverQueue.songs.push(song);
return message.channel.send(`The song has been added ${song.title}`);
}
}
}
function play(guild, song){
const serverQueue = queue.get(guild.id);
if(!song){
serverQueue.vChannel.leave();
queue.delete(guild.id);
return;
}
const dispatcher = serverQueue.connection
.play(ytdl(song.url))
.on('finish', () =>{
if(serverQueue.loopone){
play(guild, serverQueue.songs[0]);
}
else if(serverQueue.loopall){
serverQueue.songs.push(serverQueue.songs[0])
serverQueue.songs.shift()
}else{
serverQueue.songs.shift()
}
play(guild, serverQueue.songs[0]);
})
serverQueue.txtChannel.send(`**Playing** :notes: ${serverQueue.songs[0].title}`)
}
function stop (message, serverQueue){
if(!serverQueue)
return message.channel.search('There is no music playing!')
if(message.member.voice.channel != message.guild.me.voice.channel)
return message.channel.send("You need to join the voice chat first!")
serverQueue.songs = [];
serverQueue.connection.dispatcher.end();
}
function skip (message, serverQueue){
if(message.member.voice.channel != message.guild.me.voice.channel)
return message.channel.send("You need to join the voice chat first");
if(!serverQueue)
return message.channel.send("There is nothing to skip!");
serverQueue.connection.dispatcher.end();
}
function pause(serverQueue){
if(!serverQueue)
return message.channel.send("There is no music currently playing!");
if(message.member.voice.channel != message.guild.me.voice.channel)
return message.channel.send("You are not in the voice channel!")
if(serverQueue.connection.dispatcher.paused)
return message.channel.send("The song is already paused");
serverQueue.connection.dispatcher.pause();
message.channel.send("The song has been paused!");
}
function resume(serverQueue){
if(!serverQueue)
return message.channel.send("There is no music currently playing!");
if(message.member.voice.channel != message.guild.me.voice.channel)
return message.channel.send("You are not in the voice channel!")
if(serverQueue.connection.dispatcher.resumed)
return message.channel.send("The song is already playing!");
serverQueue.connection.dispatcher.resume();
message.channel.send("The song has been resumed!");
}
function Loop(args, serverQueue){
if(!serverQueue)
return message.channel.send("There is no music currently playing!");
if(message.member.voice.channel != message.guild.me.voice.channel)
return message.channel.send("You are not in the voice channel!")
if(args.length <=0)
return message.channel.send('Please define the loop <one/l00p/off>')
switch(args[0].toLowerCase()){
case 'l00p':
serverQueue.loopall = !serverQueue.loopall;
serverQueue.loopone = false;
if(serverQueue.loopall === true)
message.channel.send("Loop L00p has been turned on!");
else
message.channel.send("Loop l00p has been truned off!");
break;
case 'one':
serverQueue.loopone = !serverQueue.loopone;
serverQueue.loopall = false;
if(serverQueue.loopone === true)
message.channel.send("Loop one has been turned on!");
else
message.channel.send("Loop one has been truned off!");
break;
case 'off':
serverQueue.loopall = false;
serverQueue.loopone = false;
message.channel.send("Loop has been turned off!");
break;
default:
message.channel.send("Please specify what loop you want. !loop <one/l00p/off>");
}
}
function Queue(serverQueue){
if(!serverQueue)
return message.channel.send("There is no music currently playing!");
if(message.member.voice.channel != message.guild.me.voice.channel)
return message.channel.send("You are not in the voice channel!")
let nowPlaying = serverQueue.songs[0];
let qMsg = `Now playing: ${nowPlaying.title}\n--------------------------\n`
for(var i = 1; i < serverQueue.songs.length; i++){
qMsg += `${i}. ${serverQueue.songs[i].title}\n`
}
message.channel.send('```' + qMsg + 'Requested by: ' + message.author.username + '```');
}
})
client.login(process.env.token)