⬅ Index of all go-profiler-notes
Introduction - Goroutine Stack (Stack Layout, Real Example, cgo) - Unwinding (Frame Pointer, gopclntab, DWARF) - Symbolization
This document was last updated for go1.16
but probably still applies to older/newer versions for the most parts.
Stack traces play a critical role in Go profiling. So let's try to understand them to see how they might impact the overhead and accuracy of our profiles.
All Go profilers work by collecting samples of stack traces and putting them into pprof profiles. Ignoring some details, a pprof profile is just a frequency table of stack traces like shown below:
stack trace | count |
---|---|
main;foo | 5 |
main;foo;bar | 3 |
main;foobar | 4 |
Let's zoom in on the first stack trace in the table above: main;foo
. A Go developer will usually be more familiar with seeing a stack trace like this as rendered by panic()
or runtime.Stack()
as shown below:
goroutine 1 [running]:
main.foo(...)
/path/to/go-profiler-notes/examples/stack-trace/main.go:9
main.main()
/path/to/go-profiler-notes/examples/stack-trace/main.go:5 +0x3a
This text format has been described elsewhere so we won't discuss the details of it here. Instead we'll dive deeper into the source of this data.
As the name implies, stack traces originate from "the stack". Even so the details vary, most programming languages have a concept of a stack and use it to store things like local variables, arguments, return values and return addresses. Generating a stack trace usually involves navigating the stack in a process known as Unwinding that will be described in more detail later on.
Platforms like x86-64
define a stack layout and calling convention for C and encourage other programming languages to adopt it for interoperability. Go doesn't follow these conventions, and instead uses its own idiosyncratic calling convention. Future versions of Go (1.17?) will adopt a more traditional register-based convention that will improve performance. However even the new convention won't be platform-compatible as that would negatively impact goroutine scalability.
Go's stack layout is slightly different on different platforms. To keep things manageable, we'll assume that we're on x86-64
for the remainder of this document.
Now let's take a closer look at the stack. Every goroutine has its own stack that is at least 2 KiB and grows from a high memory address towards lower memory addresses. This can be a bit confusing and is mostly a historical convention from a time when the address space was so limited that one had to worry about the stack colliding with other memory regions used by the program.
The picture below shows the stack of a sample goroutine that is currently calling main.foo()
like our example above:
There is a lot going on in this picture, but for now let's focus on the things highlighted in red. To get a stack trace, the first thing we need is the current program counter (pc
). This is found in a CPU register called rip
(instruction pointer register) and points to another region of memory that holds the executable machine code of our program. Since we're currently calling main.foo()
rip
is pointing to an instruction within that function. If you're not familiar with registers, you can think of them as special CPU variables that are incredibly fast to access. Some of them, like rip
, rsp
or rbp
have special purposes, while others can be used by compilers as they see fit.
Now that we know the program counter of the current function, it's time to find pc
values of our callers, i.e. all the return address (pc)
values that are also highlighted in red. There are various techniques for doing this, which are described in the Unwinding section. The end result is a list of program counters that represent a stack trace just like the one you can get from runtime.Callers()
. Last but not least, these pc
values are usually translated into human readable file/line/function names as described in the Symbolization section below. In Go itself you can simply calll runtime.CallerFramers()
to symbolize a list of pc
values.
Looking at pretty pictures can be a good way to get a high level understanding of the stack, but it has its limits. Sometimes you need to look at the raw bits & bytes in order to get a full understanding. If you're not interested in that, feel free to skip ahead to the next section.
To take a look at the stack, we'll use delve which is a wonderful debugger for Go. In order to inspect the stack, I wrote a script called stackannotate.star that can used to print the annotated stack for a simple example program:
$ dlv debug ./examples/stackannotate/main.go
Type 'help' for list of commands.
(dlv) source delve/stackannotate.star
(dlv) continue examples/stackannotate/main.go:19
Breakpoint 1 set at 0x1067d94 for main.bar() ./examples/stackannotate/main.go:19
> main.bar() ./examples/stackannotate/main.go:19 (hits goroutine(1):1 total:1) (PC: 0x1067d94)
14: }
15:
16: func bar(a int, b int) int {
17: s := 3
18: for i := 0; i < 100; i++ {
=> 19: s += a * b
20: }
21: return s
22: }
(dlv) stackannotate
regs addr offset value explanation
c00004c7e8 0 0 ?
c00004c7e0 -8 0 ?
c00004c7e8 -16 0 ?
c00004c7e0 -24 0 ?
c00004c7d8 -32 1064ac1 return addr to runtime.goexit
c00004c7d0 -40 0 frame pointer for runtime.main
c00004c7c8 -48 1082a28 ?
c00004c7c0 -56 c00004c7ae ?
c00004c7b8 -64 c000000180 var g *runtime.g
c00004c7b0 -72 0 ?
c00004c7a8 -80 100000000000000 var needUnlock bool
c00004c7a0 -88 0 ?
c00004c798 -96 c00001c060 ?
c00004c790 -104 0 ?
c00004c788 -112 c00001c060 ?
c00004c780 -120 1035683 return addr to runtime.main
c00004c778 -128 c00004c7d0 frame pointer for main.main
c00004c770 -136 c00001c0b8 ?
c00004c768 -144 0 var i int
c00004c760 -152 0 var n int
c00004c758 -160 0 arg ~r1 int
c00004c750 -168 1 arg a int
c00004c748 -176 1067c8c return addr to main.main
c00004c740 -184 c00004c778 frame pointer for main.foo
c00004c738 -192 c00004c778 ?
c00004c730 -200 0 arg ~r2 int
c00004c728 -208 2 arg b int
c00004c720 -216 1 arg a int
c00004c718 -224 1067d3d return addr to main.foo
bp --> c00004c710 -232 c00004c740 frame pointer for main.bar
c00004c708 -240 0 var i int
sp --> c00004c700 -248 3 var s int
The script isn't perfect and there are some addresses on the stack that it's unable to automatically annotate for now (contributions welcome!). But generally speaking, you should be able to use it to check your understanding against the abstract stack drawing that was presented earlier.
If you want to try it out yourself, perhaps modify the example program to spawn main.foo()
as a goroutine and observe how that impacts the stack.
Go's stack implementation described above is making an important tradeoff when it comes to interacting with code written in languages that follow platform calling conventions such as C. Instead of being able to call such functions directly, Go has to perform complicated rituals for switching between goroutine stacks and OS-allocated stacks that can run C code. This comes with a certain amount of performance overhead and also poses complex issues for capturing stack traces during profiling, see runtime.SetCgoTraceback().
🚧 I'll try to describe this in more detail in the future.
Unwinding (or stack walking) is the process of collecting all the return addresses (see red elements in Stack Layout) from the stack. Together with the current instruction pointer register (rip
) they form a list of program counter (pc
) values that can be turned into a human readable stack trace via Symbolization.
The Go runtime, including the builtin profilers, exclusively use gopclntab for unwinding. However, we'll start with describing Frame Pointer unwinding first, because it is much easier to understand and might become supported in the future. After that we'll also discuss DWARF which is yet another way to unwind Go stacks.
For those not familiar with it, below is a simple diagram showing the relevant sections of a typical Go binary file that we'll be discussing here. They are always wrapped inside either the ELF, Mach-O or PE container format, depending on the operating system.
Frame pointer unwinding is the simple process of following the base pointer register (rbp
) to the first frame pointer on the stack which points to the next frame pointer and so on. In other words, it is following the orange lines in the Stack Layout graphic. For each visited frame pointer, the return address (pc) sitting 8 bytes above the frame pointer is collected along the way. That's it : ).
The main downside to frame pointers is that pushing them onto the stack adds some performance overhead to every function call during normal program execution. The Go authors estimated an average 2% execution overhead for an average program in the Go 1.7 release notes. Another data point is the Linux kernel where overheads of 5 - 10% were observed for e.g. sqlite and pgbench. Because of this compilers such as gcc
offer options such as -fomit-frame-pointers
to omit them for better performance. However, it's a devil's bargain: It gives you small performance win right away, but it reduces your ability to debug and diagnose performance issues in the future. Because of this the general advice is:
Always compile with frame pointers. Omitting frame pointers is an evil compiler optimization that breaks debuggers, and sadly, is often the default. – Brendan Gregg
In Go you don't even need this advice. Since Go 1.7 frame pointers are enabled by default for 64 bit binaries, and there is no -fomit-frame-pointers
footgun available. This allows Go to be compatible with third party debuggers and profilers such as Linux perf out of the box.
If you'd like to see a simple frame pointer unwinding implementation, you can check out this toy project which has a light-weight alternative to runtime.Callers()
. The simplicity should speak for itself when compared to the other unwinding methods described below. It should also be clear that frame pointer unwinding has O(N)
time complexity where N
is the number of stack frames that need to be traversed.
Despite the apparent simplicity, frame pointer unwinding is no panacea. Frame pointers are pushed to the stack by the callee, so for interrupt based profiling there is an inherent race condition that might cause you to miss the caller of the current function in your stack trace. Additionally frame pointer unwinding alone can't identify inlined function calls. So at least some of the complexity of gopclntab or DWARF is essential to enable accurate unwinding.
Despite frame pointers being available on 64bit platforms, Go is not leveraging them for unwinding (this might change). Instead Go ships with its own idiosyncratic unwinding tables that are embedded in the gopclntab
section of any Go binary. gopclntab
stands for "go program counter line table", but this is a bit of a misnomer as it contains various tables and meta data required for unwinding and symbolization.
As far as unwinding is concerned, the general idea is to embed a "virtual frame pointer table" (called pctab
) inside of gopclntab
that maps program counters (pc
) to the distance (aka sp delta
) between the stack pointer (rsp
) and the return address (pc)
above it. The initial lookup in this table uses the pc
from the rip
instruction pointer register and then uses the return address (pc)
for the next lookup and so on. This way you can always unwind regardless of whether or not you have physical frame pointers on the stack.
Russ Cox initially described some of the involved data structures in his Go 1.2 Runtime Symbol Information document, but it's very outdated by now and it's probably better to look at the current implementation directly. The relevant files are runtime/traceback.go and runtime/symtab.go, so let's dive in.
The core of Go's stack trace implementation is in the gentraceback()
function which is being called from various places. If the caller is e.g. runtime.Callers()
the function only needs to do unwinding, but e.g. panic()
wants text output, which requires symbolization as well. Additionally the code has to deal with the difference between link register architectures such as ARM that work a little different from x86. This combination of unwinding, symbolization, support for different architectures and bespoke data structures might just be a regular day in the shop for the system developers on the Go team, but it's definitely been tricky for me, so please watch out for potential inaccuracies in my description below.
Each frame lookup begins with the current pc
which is passed to findfunc()
which looks up the meta data for the function that contains the pc
. Historically this was done using O(log N)
binary search, but nowadays there is a hash-map-like index of findfuncbucket
structs that usually directly guides us to the right entry using an O(1)
algorithm.
The _func meta data that we just retrieved contains a pcsp
offset into the pctab
table that maps program counters to stack pointer deltas. To decode this information, we call funcspdelta()
which does a linear search over all program counters that change the sp delta
of the function until it finds the closest (pc
, sp delta
) pair. For stacks with recursive call cycles, a tiny program counter cache is used to avoid doing lots of duplicated work.
Now that we have the stack pointer delta, we are almost ready to locate the next return address (pc)
value of the caller and do the same lookup for it until we reach the "bottom" of the stack. But before that, we need to check if the current pc
is part of one or more inlined function calls. This is done by checking the _FUNCDATA_InlTree
data for the current _func
and doing another linear search over the (pc
, inline index
) pairs in that table. Any inlined call found this way gets a virtual stack frame pc
added to the list. Then we continue with return address (pc)
as mentioned in the beginning of the paragraph.
Putting it all together, under reasonable assumptions, the effective time complexity of gocplntab
unwinding is the same as frame pointer unwinding, i.e. O(N)
where N
is the number of frames on the stack, but with higher constant overheads. This can be validated experimentally, but for most applications a good rule of thumb is to assume a cost of ~1µs
to unwind a stack trace. So if you're aiming for < 1% CPU profiling overhead in production, you should try to configure your profilers to not track more than ~10k events per second per core. That's a decent amount of data, but for some tools like the built-in tracer stack unwinding can be a significant bottleneck. In the future this could be overcome by the Go core adding support for frame pointer unwinding which might be up to 50x faster than the current gopclntab
implementation.
Last but not least, it's worth noting that Go ships with two .gopclntab
implementations. In addition to the one I've just described, there is another one in the debug/gosym package that seems to be used by the linker, go tool addr2line
and others. If you want, you can use it yourself in combination with debug/elf or (debug/macho) as a starting point for your own gopclntab adventures for good or evil.
DWARF is a standardized debugging format that is understood by many debuggers (e.g. delve) and profilers (e.g. Linux perf). It enables a superset of features found in gopclntab
, including unwinding and symbolization, but has a reputation for being very complex. The Linux kernel has famously refused to adopt DWARF unwinding for kernel stack traces:
The whole (and only) point of unwinders is to make debugging easy when a bug occurs [...]. An unwinder that is several hundred lines long is simply not even remotely interesting to me. – Linus Torvalds
This lead to the creation of the ORC unwinder which is now available in the kernel as yet another unwinding mechanism. However, ORCs play no role for Go stack traces, we only have to fight with ELFs and DWARFs here.
The Go compiler always emits DWARF (v4) information for the binaries it produces. The format is standardized, so unlike gopclntab
, external tools can rely on it. However, the DWARF data is also largely redundant with gopclntab
and negatively impacts build times and binary sizes. Because of this Rob Pike is proposing to disable it by default, but it's still under discussion.
Unlike gopclntab
, DWARF information can easily be stripped from binaries at build time like this:
go build -ldflags=-w <pkg>
Just like -fomit-frame-pointers
this is a bit of a devil's bargain, but some people don't believe in the distinction between DWARF and the devil. So if you're willing to sign a waiver of liability to your colleagues, you may proceed. Seriously so, I'd advise you to only strip DWARF symbols if it solves an important problem for you. Once DWARF information has been stripped, you won't be able to use perf, delve or other tools to profile or debug your applications in production.
As far as the inner workings of DWARF are concerned, the official spec has 460 pages of wisdom on the matter. For our purposes it's probably sufficient to say that DWARF is a superset of gopclntab and works very similar. I.e. you've got tables mapping pc
addresses to stack pointer deltas which allow you to unwind the stack without the need for frame pointers.
Symbolization is the process of taking one or more program counter (pc
) address and turning them into human readable symbols such a function names, file names and line numbers. For example if you have two pc
values like this:
0x1064ac1
0x1035683
You may use symbolization to turn them into a human readable stack trace like shown below:
main.foo()
/path/to/go-profiler-notes/examples/stack-trace/main.go:9
main.main()
/path/to/go-profiler-notes/examples/stack-trace/main.go:5
In the Go runtime, symbolization always uses the symbol information contained in the gopclntab section. This information can also be access via runtime.CallerFramers()
.
3rd party profilers such a Linux perf can't use gopclntab and have to rely on DWARF for symbolization instead.
In order to support 3rd profilers such as perf the Go 1.7 (2016-08-15) release started to enable frame pointers by default for 64bit binaries.
A big thanks goes to Michael Pratt for reviewing parts of the gopclntab
section in this document and catching some significant errors in my analysis.
I'm felixge and work at Datadog on Continuous Profiling for Go. You should check it out. We're also hiring : ).
The information on this page is believed to be correct, but no warranty is provided. Feedback is welcome!