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engine.h
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engine.h
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/*
* Copyright 2017 Andrei Pangin
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _ENGINE_H
#define _ENGINE_H
#include "arguments.h"
class Engine {
protected:
static bool updateCounter(volatile unsigned long long& counter, unsigned long long value, unsigned long long interval) {
if (interval <= 1) {
return true;
}
while (true) {
unsigned long long prev = counter;
unsigned long long next = prev + value;
if (next < interval) {
if (__sync_bool_compare_and_swap(&counter, prev, next)) {
return false;
}
} else {
if (__sync_bool_compare_and_swap(&counter, prev, next % interval)) {
return true;
}
}
}
}
public:
virtual const char* name() {
return "None";
}
virtual Error check(Arguments& args);
virtual Error start(Arguments& args);
virtual void stop();
virtual long interval() const {
return 0L;
}
virtual int registerThread(int tid) { return -1; }
virtual void unregisterThread(int tid) {}
virtual void enableEvents(bool enabled) {
// do nothing
}
};
#endif // _ENGINE_H