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Forward+ #109

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14 tasks done
Delt06 opened this issue Jun 30, 2023 · 0 comments · Fixed by #126
Closed
14 tasks done

Forward+ #109

Delt06 opened this issue Jun 30, 2023 · 0 comments · Fixed by #126
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Enhancement Improvement over existing functionality Lighting/Shadows Lighting, shadows, GI, etc.
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@Delt06
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Delt06 commented Jun 30, 2023

https://www.3dgep.com/forward-plus/

  • Compute frustums
  • Cull lights
  • Use lights during the forward pass
  • Compute light VS position on CPU
  • Ensure support on various GAPIs
    • DirectX
    • OpenGLES
    • Vulkan
  • Allow higher total light count when using tiled lighting
    • When using tiled lighting, sample lights from a structured buffer (max size 1024 lights)
  • Add shader variant stripping (try tiled lighting CS, debug pass)
  • Change string property access to id in ToonTiledLighting.cs
  • Support orthographic camera (moved to Forward+: orthographic camera support #125)
  • Benchmark on Android
@Delt06 Delt06 added the Lighting/Shadows Lighting, shadows, GI, etc. label Jun 30, 2023
@Delt06 Delt06 added this to the v0.6.0 milestone Jun 30, 2023
@Delt06 Delt06 added the Enhancement Improvement over existing functionality label Sep 26, 2023
This was referenced Oct 9, 2023
@Delt06 Delt06 mentioned this issue Apr 21, 2024
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Labels
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