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kata_speed.cpp
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kata_speed.cpp
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#include <iostream>
#include <vector>
#include <cstdlib>
#include <ctime>
#include <sstream>
#include <string>
#include <stdexcept>
#include <chrono>
#include <thread>
#include <fstream>
#include <cstdio> // For std::remove
#include <algorithm> // For std::remove
#include <unistd.h> // For POSIX compatibility
#include <sys/types.h>
const int BOARD_SIZE = 9;
enum class Stone { EMPTY, BLACK, WHITE };
class Board {
private:
Stone board[BOARD_SIZE][BOARD_SIZE];
public:
Board() {
// Initialize the board with empty stones
for (int i = 0; i < BOARD_SIZE; ++i) {
for (int j = 0; j < BOARD_SIZE; ++j) {
board[i][j] = Stone::EMPTY;
}
}
}
Stone getStone(int x, int y) const {
return board[x][y];
}
void setStone(int x, int y, Stone stone) {
board[x][y] = stone;
}
bool isOnBoard(int x, int y) const {
return x >= 0 && x < BOARD_SIZE && y >= 0 && y < BOARD_SIZE;
}
bool isEmpty(int x, int y) const {
return board[x][y] == Stone::EMPTY;
}
bool isSameColor(int x, int y, Stone stone) const {
return board[x][y] == stone;
}
// Methods for checking liberties, capturing stones, etc. can be added here
};
class Game {
private:
Board board;
Stone currentPlayer;
public:
Game() : currentPlayer(Stone::BLACK) {}
void placeStone(int x, int y, Stone stone) {
board.setStone(x, y, stone);
currentPlayer = (currentPlayer == Stone::BLACK) ? Stone::WHITE : Stone::BLACK;
}
bool isLegalMove(int x, int y, Stone stone) const {
// Check if the position is within bounds and empty
return board.isOnBoard(x, y) && board.isEmpty(x, y);
}
bool isGameOver() const {
// Game over if the board is full or other end-game conditions are met
return boardIsFull();
}
Board getBoard() const {
return board;
}
Stone getCurrentPlayer() const {
return currentPlayer;
}
private:
bool boardIsFull() const {
for (int i = 0; i < BOARD_SIZE; ++i) {
for (int j = 0; j < BOARD_SIZE; ++j) {
if (board.getStone(i, j) == Stone::EMPTY) {
return false;
}
}
}
return true;
}
// Additional game logic methods can be added here
};
class GTPHandler {
private:
Game& game;
public:
GTPHandler(Game& g) : game(g) {}
void handleCommand(const std::string& command) {
std::istringstream iss(command);
std::string cmd;
iss >> cmd;
if (cmd == "protocol_version") {
handleProtocolVersion();
} else if (cmd == "name") {
handleName();
} else if (cmd == "version") {
handleVersion();
} else if (cmd == "list_commands") {
handleListCommands();
} else if (cmd == "boardsize") {
handleBoardSizeCommand(iss);
} else if (cmd == "clear_board") {
handleClearBoardCommand();
} else if (cmd == "play") {
handlePlayCommand(iss);
} else if (cmd == "genmove") {
handleGenmoveCommand();
} else if (cmd == "quit") {
handleQuitCommand();
} else if (cmd == "known_command") {
handleKnownCommand(iss);
} else if (cmd == "board_status") {
handleBoardStatusCommand();
} else if (cmd == "time_settings") {
handleTimeSettingsCommand(iss);
} else if (cmd == "time_left") {
handleTimeLeftCommand(iss);
} else if (cmd == "final_score") {
handleFinalScoreCommand();
} else if (cmd == "undo") {
handleUndoCommand();
} else {
std::cerr << "? unknown command" << std::endl;
}
}
private:
// Command handlers
void handleProtocolVersion() {
std::cout << "= 2" << std::endl;
}
void handleName() {
std::cout << "= SimpleGoBot" << std::endl;
}
void handleVersion() {
std::cout << "= 1.0" << std::endl;
}
void handleListCommands() {
std::cout << "= protocol_version\n"
"name\n"
"version\n"
"list_commands\n"
"boardsize\n"
"clear_board\n"
"play\n"
"genmove\n"
"quit\n"
"known_command\n"
"board_status\n"
"time_settings\n"
"time_left\n"
"final_score\n"
"undo\n" << std::endl;
}
void handleBoardSizeCommand(std::istringstream& iss) {
int size;
iss >> size;
if (size != BOARD_SIZE) {
std::cerr << "? unacceptable size" << std::endl;
} else {
std::cout << "= " << size << std::endl;
}
}
void handleClearBoardCommand() {
game = Game();
std::cout << "=" << std::endl;
}
void handlePlayCommand(std::istringstream& iss) {
std::string color, move;
iss >> color >> move;
Stone stone;
try {
stone = parseStone(color);
} catch (const std::invalid_argument& e) {
std::cerr << "? invalid color" << std::endl;
return;
}
int x = move[0] - 'a';
int y = BOARD_SIZE - (move[1] - '0');
if (!boardCoordinatesValid(x, y)) {
std::cerr << "? out of board bounds" << std::endl;
return;
}
if (!game.isLegalMove(x, y, stone)) {
std::cerr << "? illegal move" << std::endl;
return;
}
game.placeStone(x, y, stone);
std::cout << "=" << std::endl;
}
void handleGenmoveCommand() {
// Command KataGo for a move
std::string command = "genmove ";
command += (game.getCurrentPlayer() == Stone::BLACK) ? "black" : "white";
// Execute KataGo command
std::string kataGoMove;
try {
kataGoMove = executeKataGoCommand(command);
} catch (const std::exception& e) {
std::cerr << "? error executing KataGo command: " << e.what() << std::endl;
return;
}
// Parse KataGo's response and make the move
int x = kataGoMove[0] - 'a';
int y = BOARD_SIZE - (kataGoMove[1] - '0');
if (!boardCoordinatesValid(x, y)) {
std::cerr << "? KataGo returned an invalid move" << std::endl;
return;
}
if (!game.isLegalMove(x, y, game.getCurrentPlayer())) {
std::cerr << "? KataGo returned an illegal move" << std::endl;
return;
}
game.placeStone(x, y, game.getCurrentPlayer());
std::cout << "= " << kataGoMove << std::endl;
}
void handleQuitCommand() {
std::cout << "=" << std::endl;
exit(0); // Exit the program
}
void handleKnownCommand(std::istringstream& iss) {
std::string cmd;
iss >> cmd;
if (cmd == "protocol_version" || cmd == "name" || cmd == "version" ||
cmd == "list_commands" || cmd == "boardsize" || cmd == "clear_board" ||
cmd == "play" || cmd == "genmove" || cmd == "quit" || cmd == "known_command" ||
cmd == "board_status" || cmd == "time_settings" || cmd == "time_left" ||
cmd == "final_score" || cmd == "undo") {
std::cout << "= true" << std::endl;
} else {
std::cout << "= false" << std::endl;
}
}
void handleBoardStatusCommand() {
// Implement board status reporting (optional for simplicity)
std::cout << "= " << std::endl;
}
void handleTimeSettingsCommand(std::istringstream& iss) {
// Implement time settings handling (optional for simplicity)
std::cout << "= " << std::endl;
}
void handleTimeLeftCommand(std::istringstream& iss) {
// Implement time left handling (optional for simplicity)
std::cout << "= " << std::endl;
}
void handleFinalScoreCommand() {
// Implement final score handling (optional for simplicity)
std::cout << "= " << std::endl;
}
void handleUndoCommand() {
// Implement undo command handling (optional for simplicity)
std::cout << "=" << std::endl;
}
Stone parseStone(const std::string& color) const {
if (color == "black") {
return Stone::BLACK;
} else if (color == "white") {
return Stone::WHITE;
} else {
throw std::invalid_argument("Invalid color");
}
}
bool boardCoordinatesValid(int x, int y) const {
return x >= 0 && x < BOARD_SIZE && y >= 0 && y < BOARD_SIZE;
}
std::string executeKataGoCommand(const std::string& command) const {
std::string kataGoMove;
// Example: Execute KataGo command using system call
std::string kataGoCmd = "kata_exe ";
kataGoCmd += command;
std::cout << "Executing KataGo command: " << kataGoCmd << std::endl;
// Execute the command and capture the output (replace with actual execution method)
std::string result;
FILE* pipe = popen(kataGoCmd.c_str(), "r");
if (!pipe) {
throw std::runtime_error("Failed to open pipe for KataGo command execution");
}
char buffer[128];
while (fgets(buffer, 128, pipe) != NULL) {
result += buffer;
}
pclose(pipe);
// Process KataGo's output to extract the move
// Replace this part with actual parsing logic
kataGoMove = "h7"; // Example move for demonstration
return kataGoMove;
}
};
int main() {
Game game;
GTPHandler gtpHandler(game);
std::string command;
while (std::getline(std::cin, command)) {
gtpHandler.handleCommand(command);
}
return 0;
}