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avl.cpp
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avl.cpp
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#include <bits/stdc++.h>
using namespace std ;
#define int long long
struct Node{
Node *left , *right ;
int height , data ;
Node(){
left = NULL , right = NULL ;
height = data = 0 ;
}
Node(int x){
left = NULL , right = NULL ;
data = x ;
height = 0 ;
}
} ;
struct BST{
Node* root ;
BST(){
root = NULL ;
}
void insert(int x){
root = insert(x , root) ;
}
int height(Node* root){
if(!root) return -1 ;
return root->height ;
}
int bal(Node* root){
return height(root->left) - height(root->right) ;
}
void setHeight(Node* root){
root->height = max(height(root->left) , height(root->right)) + 1 ;
}
Node* insert(int x , Node* root){
if(!root) {
return new Node(x) ;
}
if(x > root->data){
root->right = insert(x , root->right) ;
} else {
root->left = insert(x , root->left) ;
}
int bf = bal(root) ;
if(bf > 1){
if(x < root->left->data){ // ll
return rightRotate(root) ;
} else { //lr
root->left = leftRotate(root->left) ;
return rightRotate(root) ;
}
}
if(bf < -1){
if(x > root->right->data){
return leftRotate(root) ;
} else {
root->right = rightRotate(root->right) ;
return leftRotate(root) ;
}
}
setHeight(root) ;
return root ;
}
Node* rightRotate(Node* T){
Node* W = T->left ;
Node* a2 = W->right ;
W->right = T ;
T->left = a2 ;
setHeight(T) ;
setHeight(W) ;
return W ;
}
Node* leftRotate(Node* T){
Node* W = T->right ;
Node* a2 = W->left ;
W->left = T ;
T->right = a2 ;
setHeight(T) ;
setHeight(W) ;
return W ;
}
void inorder(Node* root){
if(!root) return ;
inorder(root->left) ;
cout << root->data << " " ;
inorder(root->right) ;
}
void display(Node* root , int parent = -1){
if(!root) return ;
cout << parent << " -> " << root->data << endl ;
display(root->left , root->data) ;
display(root->right , root->data) ;
}
} ;
int32_t main(){
BST tree ;
for(int i = 0 ; i < 10 ; i++) tree.insert(i) ;
tree.display(tree.root) ;
return 0 ;
}