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Required thrust calculation is off #731

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Kaze-Kami opened this issue Dec 3, 2022 · 4 comments
Open

Required thrust calculation is off #731

Kaze-Kami opened this issue Dec 3, 2022 · 4 comments

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@Kaze-Kami
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Coriolis does consider max ship mass given thruster grade, thought this calculation is not correct.

Consider the following Example Build. It requires grade 7 (at least B I think) thrusters to work, not 6A as shown as 'ok' in the outfitter.

@Sid127
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Sid127 commented Dec 7, 2022

I don't see the issue here, if I'm being honest. The max mass of the ship, aka the Laden mass, is 1802 T, while the max mass of the 6A thrusters is 2160T

@Kaze-Kami
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I'm aware of the numbers (It did look good to me too...), still the game wouldn't let me build that ship ('Module will exceed maximum mass' when adding the shield gen iirc). I'll double check that I didn't mess something else up and let you know asap.

@Kaze-Kami
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Alright I did some checking:
First of: The Example build uses 6A Thrusters, which is just fine, you're right on that. I did change that at some point and just forgot about it, hence posting the 'wrong' build.
The 'real' issue is that Coriolis shows 6D (or even 6E) thrusters as usable (these were on the original build I tried to buy in game), but if you look at it then (Build with 6D Thrusters): Thrusters maximum mass is 1620T while laden mass is 1778T.

@Sid127
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Sid127 commented Dec 8, 2022

Now that's an issue I can get behind :D
I'll see how it's done, and include the fix in an update soon-ish. Lots of module changes are pending at the moment anyway

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