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Godot: RichTextEffect Testing Project:

This is a test project for the new Godot feature RichTextEffect (PR) which is now released with Godot 3.2. This project serves as a test bed for the RichTextEffects feature that has been added to RichTextLabel. It also helps to test for regressions or inconsistencies in RichTextLabel behavior. For more details regarding the RichTextEffect feature, please click the link to the pull request above.

Installation (with Godot 3.2+):

Assuming you have Godot 3.2 installed, you can simply clone this project


git clone [email protected]:Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project.git ./rich-text-samples

... and then import the directory as a Godot project or via Godot's CLI (see the Godot Game Engine documentation for more details.)

Installation (with Godot built from source):

The best way to install this project for use with master is to clone this project into your Godot source code directory's projects folder, as this folder is ignored by Godot's git configuration.

Note: If you are running OSX or Windows operating systems, these commands will need to be changed to better reflect your operating system's CLI.


cd [GODOT_SOURCE_DIRECTORY_HERE]/projects
git clone [email protected]:Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project.git ./test_rich-text-effect

You can then compile the Godot game engine and run the project by running the following commands.


cd [GODOT_SOURCE_DIRECTORY_HERE]
scons -j[THREADCOUNT] platform=x11 && ./projects/test_rich-text-effect/launch.sh

//If you're on windows, you'll want to run something like...
scons -j[THREADCOUNT] platform=windows && .\bin\godot.win.tools.* -e .\projects\test_rich-text-effect

The Future:

This repository could be useful for sample text effect implementations and as a testing ground for more RichTextLabel features down the line. Thus, I decided to openly share this repository for those who are interested. If you are having specific issues with RichTextEffects, you can ask specific questions here as well.