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A branch without client weapons #279

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FreeSlave opened this issue Jul 18, 2022 · 4 comments
Open

A branch without client weapons #279

FreeSlave opened this issue Jul 18, 2022 · 4 comments

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@FreeSlave
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Old mods didn't use a prediction code. It would be nice to have a branch that could serve as a base for such mods. It also could be a good demonstration (by using diff) of what needs to be changed to have server-only weapons in the mod.

@nekonomicon
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nekonomicon commented Jul 18, 2022

  1. We can fix weapons behavior without CLIENT_WEAPONS definition in master branch.
  2. Mods which based on HLSDK 2.0-2.2 has playback events for guns.
  3. Mods which based on HLSDK 1.0 requires to rebase all codebase.

@FreeSlave
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We can fix weapons behavior without CLIENT_WEAPONS macro in master branch.

That would be a good start.
Also should do this for Opposing Force weapons (and check them with cl_lw 0 when CLIENT_WEAPONS is enabled).

@nekonomicon
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AFAIR, Opposing Force has special cvar sv_serverweapons or something like that.

@FreeSlave
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Opfor has sv_oldweapons, but we don't keep a compatibility with original opfor dlls anyway.

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