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PS Vita Multiplayer Freezing on August Build and later. #1820
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What if you enter "voice_enable 0" in console? |
Before joining the server, of course. |
As an alternative, you could try joining old protocol servers. They won't try to initialize microphone access (which seems to cause problems over many platforms) and voice codecs. I can't think of anything else what could cause freezes. Downloading resources maybe? |
It cant even list the servers, as soon as I press multiplayer, the menu tone loops and no servers listed and it freezes and keeps playing the sound. |
I even tried compiling it myself, still causes the same bug. |
Oh, that's sounds like a DNS problem. When the engine tries to resolve the master server, it asks the system to convert a domain into an IP address using Can you try entering |
Is there a way to enable it? |
@Haasman0 you can try setting If current Vita homebrew SDK implements POSIX threads it should work as is. If not, you can try porting it to platform-specific Vita multithreading APIs in |
Is it possible for you to set this for the ps vita in a new commit? |
I'm not a PSVita port maintainer and don't know if it has POSIX threads support or it's own threading functions. Better ask @fgsfdsfgs for that. We could as well use SDL2 threading functions, if it's implemented in SDL2 port for PSVita. |
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I published a PR at #1821. Can you try if it fixes the issue for you? Though, don't expect that you will instantly see a server list full of servers. If it stops freezing, then it's good already. But if you have generic DNS issues, I don't think it's possible to do anything further from our side. |
I use 1.1.1.1 and 1.0.0.1 and sometimes 8.8.8.8 and 8.8.4.4 |
Ok now it does not freeze anymore, but it still cant find any servers. |
Check your DNS settings then. Try to leave the default value, maybe it will try to use default DNS provided by your ISP. |
How come it works flawlessly on older versions, but does not work on newer versions? |
Dunno, what could we've changed? Maybe it stucks resolving IPv6 master server? Can you try entering |
It says Server IPv4 address loopback |
That's not what I'm asking you to do. Type those two commands (first removes all hardcoded master servers, second adds master server) and try to open server browser. |
That is what I did, I entered clearmasters and then addmaster mentality.rip:27015 after running the first command. |
It still did not work when trying to find a server. |
Still, fix your DNS. I don't know what else could've caused it. Since you're mentioned compiling port yourself and I'm assuming you know how to do it, you could use |
I just followed this https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/psvita.md |
Is there not like a logging feature in the port? |
The console output is the log. It can be saved to file by passing "-log" command line argument. PSVita platform code references something called // got empty args, which means that we're probably coming from LiveArea
// construct argv based on which button the user pressed in the LiveArea launcher
if( PSVita_GetLaunchParameter( tmp ))
{
if( !Q_strcmp( tmp, "dev" ))
{
// user hit the "Developer Mode" button, inject "-log" and "-dev" arguments
fake_argv[fake_argc++] = "-log";
fake_argv[fake_argc++] = "-dev";
fake_argv[fake_argc++] = "2";
}
} It will enable verbose logging and create engine.log in game root directory. |
Ok so it actually works now, but when I want to search again, then it does not work. It only works once until I reboot the app. When I use addmaster mentality.rip:27015, does it save it in a config or is it only temp? |
It's temporary. Only custom master servers are saved to xashcomm.lst. |
Hmm, then it was not that command that fixed it. |
So it works once, until you reboot again, anyway to fix that too? |
Add string |
The file does not exist, should I create it? |
Yes |
It did not do anything :( |
The Multiplayer works fine in the March builds and lower, but on the August and later builds, the engine freezes when trying to search for an online match then I have to close the app with the ps button.
It would be great if the issue can get resolved.
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