Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[3.0.0] Threaded Chunk Updates seems to crash on world load with DragonAPI #184

Open
aking4125 opened this issue Jul 1, 2024 · 0 comments

Comments

@aking4125
Copy link

Hello,

When THREADED_CHUNK_UPDATES is set to True, the game crashes on world load with the following crash report:

crash-2024-06-30_22.44.55-client.txt

I understand that this is an experimental feature. But just reporting the breakage anyway. It might be related to DragonAPI? The Occlusion render class is failing but I think I disabled everything related to that. Might be missing something.

Setting the above setting to False allowed the world to load normally.

log.zip

@aking4125 aking4125 changed the title [3.0.0] Threaded_chunk Updates seems to crash on world load with DragonAPI [3.0.0] Threaded Chunk Updates seems to crash on world load with DragonAPI Jul 1, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant