You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Make the treechance dynamic depending on frame rate. It looks cooler to have it at a lower number, but when the framerate drops, performance takes a hit. Better to have the simulation keep on chugging than have "smooth" tree growth, especially considering when the framerate is too low, nothing looks smooth.
The text was updated successfully, but these errors were encountered:
Make the treechance dynamic depending on frame rate. It looks cooler to have it at a lower number, but when the framerate drops, performance takes a hit. Better to have the simulation keep on chugging than have "smooth" tree growth, especially considering when the framerate is too low, nothing looks smooth.
The text was updated successfully, but these errors were encountered: