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There's an open bevy issue for this at bevyengine/bevy#4372, seems like the most straight-forward path would be to go in and resolve this in the engine. Barring that, there are a few more patch-style fixes we could try:
Manually creating a far simpler interim shader for sprites, possibly at the cost of PBR
Analytically modifying mesh shape to fit the contours of a non-transparent sprite
This might have some side-benefits in collision, mouse picking, etc.
Will look into this more later.
The text was updated successfully, but these errors were encountered:
There's an open bevy issue for this at bevyengine/bevy#4372, seems like the most straight-forward path would be to go in and resolve this in the engine. Barring that, there are a few more patch-style fixes we could try:
Will look into this more later.
The text was updated successfully, but these errors were encountered: