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Changelog.md

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0.3.6

  • Added QuickStack mod. Keys unbound by default.
    • To anyone trying to change the favorites color, it's borked. #SSRRGG S=saturation, R=red, G=green, nothing = blue.
  • Updated Lootr, Moonlight Lib, Occultism, Oculus Flywheel Compat
  • Fix GREEN NETHER and YELLOW END by Re-enabling Sky Blue band in Embeddium++
    • However, this is in default configs. You'll have to fix it yourself in Video Settings/Embeddium++/Quality++/Use Sky Blue band. See Github for pictures if you need it.
  • Fix Rune of Earth accepts charcoal blocks or coal blocks
  • Fixed the quest flavor text rewards for real this time by switching from /say to tellraw.
  • Changed Raid Captain summon to Aviar's circle
  • Expanded silent gear crafting recipe for pebbles to recycle lots of things for several stone options.
  • Disabled iron golem egg drop.

0.3.5

  • Updated Mods: CraftingTweaks, Embeddium, FramedBlocks, Occultism, Roughly Enough Items, Unnecessary Trident Tweak
  • Removed Roughly Enough Trades Mod
  • Replaced missing item late loot reward with reinforced deepslate.
  • Replaced looting book reward in Mob Tweaks with a generous looting weapon choice reward.
  • Fixed zombie villager and witch spawn boosts being triggered by placing carried mobs... lol.
  • Fixed lavender blossom sapling recipe from Quark.
  • Removed sneaky andesite recipe added by botania.
  • Nearly doubled drowned copper drop rate.
  • Very slightly boosted zombie and zomblin metal drop rates again, mostly for looting enchant.
  • Added flint to stone tool smashing recipe. Pebble drop rolls reduced but output is the same.

0.3.4 - NVM

  • Reverted 0.3.3 entirely due to poor decision making :'(
  • Removed smelting and blasting gold gear into nuggets.
  • Swapped Mason's quartz block trade for chiseled

0.3.3

  • Removed cutting board and mana alchemy recipe to break down quartz blocks due to bypassing progression.
  • Redesigned and repurposed Quark hammer for pebbles.

0.3.2

  • Reddened warning on customize world screen.
  • Switched pack logo back to png for launcher support I guess.
  • Fixed missing colon in netherwood script recipes that caused a minor error in console.
  • Changed leaves in composting to tag item.
  • Chat command quest rewards were broken. Format changed. No preceding /.
  • REI added to server.
  • Reverted CarryOn block config to disabled and blacklist because it's shared with tile entities.
    • Made turtle eggs not require silk touch. Relevent Info tab added.
    • Reduced time required to mine obsidian (3 minutes to punch instead of 5).
  • Doubled zombie and zombified piglin drop rates again. 4x total. Also 3x looting benefit total
  • Diet adjusted so that weakness only sets in at 10% average due to stats not resetting by death (I thought that's how it worked).
    • Also adjusted in quest info.

0.3.1 - Curseforge Public Beta

  • Edited beta warning and linked curseforge page in main menu and github.
  • Slight menu screen cleanup and darkmode mod blacklisting for better menu screen visuals.
  • Curseforge project ID in bcc config
  • Compressed background image for web pack logo
  • Changed default options to dark mojang background as it affects the Forge blinding red loading screen.
  • Removed the 1.20.1 migration from playtester quests.
  • Updated mods.
  • For those reading this on Curseforge, a full changelog will always be included in the pack files.

0.3.0 - The Greate 1.20.1 Migration

  • Swapped Mods:

    • OCD -> Oculus (client)
    • Shutup Experimental Settings -> Yeetus Experimentus(bug resolved) (client)
    • Swing Through Grass -> Clean Swing Through Grass
    • LazyDFU ~> Smooth Boot
    • Pluto -> Krypton Reforged
    • Easier Villager Trading Reforged -> EasierVillagerTradingRebuild (client)
    • Toughness Bar, Colorful Hearts, Overloaded Armor Bar -> Overflowing Bars (client)
    • Embeddium/Rubidium Extras, Clear Skies -> Embeddium++ (client)
    • Canary -> Radium Reforged
    • Crafting Station -> Crafting Station JEI Edition (because bugs)
    • RER -> JER -> modded mob drops actually show in REI
  • Added Mods: Biome Beans, Glassential, Fast IP Ping (client), Noisium, ServerCore, Oculus Flywheel Compat, Unilib (craftpresence update req)

  • Removed Mods: Meme in a Bottle (no update :( ), Starlight (less necessary, bugs), Witherproofed+ShiftedLib (broken updates, comments disabled, no github, unneeded extra content)

  • Fixed pause and chat menu customization

  • Removed Skyblock GUI custom buttons since they're native now

  • Removed Trigon button from settings menu

  • Updated manifest template and and dev notes with updated Createful Plaques resource pack

  • Remade DefaultOptions files and moved more client preference configs there.

  • Fixed Skyblock configs to new format, whitelisted corpse interaction, and evened out ground level of the islands

  • More REI collapsed groups including the new cherry wood junk.

  • Made another pass at the Quark config and disabled/hid more items.

  • Script Work:

    • Fixed Quark blossom wood recipes and cherry wood slab conflict with mcaw
    • Changed spawner recipe due to netherite bars missing
    • Fixed mining spawner without silk touch, but added tooltip note for potential to lose spawn egg.
    • Fixed Farmer's Delight cutting board wood and sign unification, vanilla bamboo has a straw byproduct, not bark.
    • Travelling Merchant has cherry sapling
    • Removed previous lang fix for Create Enchantment Industry because it's fixed in this version
    • Reworked tooltips with line specifications to bypass REI double text bug
    • Made sherds craftable
    • Gave sniffer eggs to wandering trader's rare shop pool
    • Added sources via Occultism possessed mobs, pressing, and crushing for all vanilla templates and new discs
    • Botania transmutation for pink petals (they missed this in the flower chain)
    • Added custom reinforced plate (my awful art) and recipe for crafting reinforced deepslate
    • Made deepslate mineable with netherite pick
    • Fixed Occultism scripts to match update
    • Datapacked extra entries to Occultism book for added/modified content including a lang tweak (I'm a bit proud)
    • Biome Beans bag removed from trades, recipes, and REI, as well as it's content items.
    • Added an Evoker spawn along side the Ravager, but only on Easy difficulty during a raid. Turns out the pack couldn't be beaten without it.
    • Rewrote jank spawn chance boosting script to not function for spawn eggs. It's still jank, just slightly less.
  • Quest Work:

    • Golden Beans added to grass quest as a hint the mod exists.
    • Announcement rewards are switched to the restored {team} name option instead of the dumb @p. (had to bug them for this)
    • Memes removed from major quests and emergency items. :'(

0.2.1

  • Another polish pass on quests
  • Posted to Github, and linked it along with a google feedback form in the Playtester quests
  • boosted twerk bonemeal chance
  • spawners no longer need silk touch, tooltip added
  • reworded info spawn egg info tab

0.2.0

  • Reformatted pack, streamlined build process, and created server pack.
  • Removed Crash Utilities due to feature redundancy.
  • Added Dark Mode Everywhere
  • Set REI's default back to light mode due to dark mode mod. You'll have to edit this yourself.
  • Slightly customized the pause menu. Let me know if you actually use the Create mod button.

0.1.6

  • Moved REI config, InventoryHUD, and Embeddium related graphics/shader options to DefaultOptions to prevent overwriting on update
  • Fixed Missing Resource Packs
  • Added Neko's Enchanted Books to differentiate visuals and seemingly fix a loot crate reward render bug.
  • Downgraded Witherproofed 2.7.7>2.7.4, ShiftedLib 1.1.1> 1.0.2. Author derped and made it incompatible with servers.
  • Split the Infinite Resources quest in half and made the first half about brass
  • Added obsidian to the classic emergency items for real this time
  • Disabled the Occultism Spirit Campfire because it's useless for spirit crafting, but people were checking it's recipes and trying to use it.
  • Configured Mobtimizations to not disable zombie turtle egg pathing
  • Deleted default configs not required in the pack.

0.1.5

  • Quick fix for hero of the village and bartering loot tables being in the wrong folder

0.1.4 - A big one

  • Added the Exchangers mod and simplified it to match construction wands.
  • Changed Fel Blazes to mirror the normal Blaze rod loot pool and noted it on the pumpkin
  • Doubled Zombie Piglin ingot drop rates and looting to match the zombie rare loot drop rate boost.
  • Doubled Zombie Villager and Witch spawn rates by converting zombies and creepers respectively. Also spawn egg recipes.
  • Swapped the turtle from the rare cocoon pool to rare aquatic
  • whitelisted obsidian and turtle eggs in Carryon
  • Fixed Crafting Station, Lava, and Botania unlock quests
  • Added cutting board compatibility for all? missing woods
  • Hid the disabled quark azalea woods
  • Hid many dependancy lines in main quest line to eliminate phantom lines.
  • Added a diamond info tab hint, tweaked the bartering info tab, and tweaks some quest hints
  • Changed anchor for skyblock world creation menu warning.

0.1.3 - Oops

  • Re-added REI Compatibilities that was magically missing
  • updated all mods and Forge
  • Enabled Quark Blossom Wood Recipes in the config

0.1.2 - three times checking EVERY mod.

  • Removed Yeetus Experimentus due to 4-way mixin conflict with Diet, Skyblock Builder, and KubeJS that broke many tag recipes ONLY on world creation and first load.
  • Disabled one tweak inside Canary's config for similar first load bug with Crafting Station and adjacent inventories.
  • Added Shutup Experimental Settings
  • Added FTB XMod Compat
  • changed malnutrition debuff to weakness
  • added obsidian to Classic Emergency items

0.1.1 - kubejs config fix

0.1.0 - Private Beta

  • Taking bets on many minutes before 0.1.1