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When I open or close the curtains the game freezes for a bit (as it always does when generating an error) and the following is appended to the debug log:
10:01:03.388 ERROR SDL : (error message will follow backtrace)
./with-debug-symbols-cataclysm-tiles(debug_write_backtrace(std::ostream&)+0x23) [0x2936973]
./with-debug-symbols-cataclysm-tiles(DebugLog(DebugLevel, DebugClass)+0x166) [0x2936146]
./with-debug-symbols-cataclysm-tiles(sfx::play_variant_sound(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int)+0x187) [0x36c9177]
./with-debug-symbols-cataclysm-tiles(sounds::process_sound_markers(Character*)+0x9df) [0x371877f]
./with-debug-symbols-cataclysm-tiles(do_turn()+0x47a) [0x29c994a]
./with-debug-symbols-cataclysm-tiles(main+0x515) [0x2f3dc35]
/lib64/libc.so.6(__libc_start_main+0xd5) [0x7e33b140eb75]
./with-debug-symbols-cataclysm-tiles(_start+0x2e) [0x247673e]
Attempting to repeat stack trace using debug symbols…
debug_write_backtrace(std::ostream&)
…/src/debug.cpp:1104
DebugLog(DebugLevel, DebugClass)
…/src/debug.cpp:1331
sfx::play_variant_sound(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int)
…/src/sdlsound.cpp:510
sounds::process_sound_markers(Character*)
…/src/sounds.cpp:681
do_turn()
…/src/do_turn.cpp:668
main
…/src/main.cpp:711
__libc_start_main
??:?
_start
??:?
Backtrace emission took 16 seconds.
(continued from above) ERROR : src/sdlsound.cpp:510: Failed to play sound effect: Tried to play a chunk with a bad frame
When I open or close the curtains the game freezes for a bit (as it always does when generating an error) and the following is appended to the debug log:
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions]
]
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