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soundPlayer.py
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soundPlayer.py
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import threading
import time
import logging
import os
import samplesConfig
from pygame import mixer
DEBUG = 0
UNACTIVE_CHANNEL = 0
class SoundPlayer:
def __init__(self):
self.__mixer = mixer.init()
self.__channel0 = mixer.Channel(0) #channel for space
self.__channel1 = mixer.Channel(1) #channel for steps
self.__currentSpaceSample = mixer.Sound('samples/01_molenstraat/space.wav')
self.__currentStepsSample = mixer.Sound('samples/01_molenstraat/steps.wav')
def __debug_message(self, message):
if DEBUG:
logging.info(message)
print(message)
def __setSamplePaths(self, zone):
"""
Sets self.__currentStepsSample based on zone number
Parameters
----------
zone : str
Number of the zone
"""
for item in samplesConfig.SAMPLES_CONFIG:
if item['zone'] == str(zone):
self.__currentSpaceSample = mixer.Sound(item['space'])
if (item['steps'] != '') :
self.__currentStepsSample = mixer.Sound(item['steps'])
else:
self.__currentStepsSample = ''
self.__debug_message("Current space sample: " + str(self.__currentSpaceSample))
self.__debug_message("Current steps sample: " + str(self.__currentStepsSample))
def playSounds(self, zone, move):
"""
Plays the sound based on zone and move
Parameters
----------
zone : str
Number of the zone
move : bool
If it is moving the move = True
"""
self.__setSamplePaths(zone)
if(zone != UNACTIVE_CHANNEL):
if self.__channel0.get_busy() == False:
self.__channel0.play(self.__currentSpaceSample)
self.__debug_message("Playing space sample")
else:
self.__channel0.stop()
self.__debug_message("Stopping channel 0")
if(move == True):
if self.__channel1.get_busy() == False:
if (self.__currentStepsSample != '') :
self.__channel1.play(self.__currentStepsSample)
self.__debug_message("Playing steps sample")
else:
self.__channel1.stop()
self.__debug_message("Stopping channel 1")