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Anti-Lag 2 requires some special attention when FSR 3 frame generation is enabled. There are a couple of extra Anti-Lag 2 functions required to be called to let Anti-Lag 2 know whether the presented frames are interpolated or not.
Until Anti-Lag 2 is supported in the public open-source release of FSR 3 (which is coming soon), developers are advised to reach out to their Developer Technology contacts at AMD.
This seems to imply AL2 will be integrated into FidelityFX SDK soon, along with an AL2 version that properly supports Frame Generation, as the current AL2 SDK version does not.
There will be an update to the public version of FSR 3.1 which will include the AntiLag2DX12::SetFrameGenFrameType() call just before the internal Present call. The Cauldron sample that comes with FSR will show the AL2 API being called in the right place with frame gen enabled.
The README says (emphasis mine):
FSR 3.1 is open source at https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK, so is this notice still relevant?
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