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Possibly outdated note about FSR 3 Frame Generation in README #1

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Calinou opened this issue Sep 6, 2024 · 2 comments
Open

Possibly outdated note about FSR 3 Frame Generation in README #1

Calinou opened this issue Sep 6, 2024 · 2 comments

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@Calinou
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Calinou commented Sep 6, 2024

The README says (emphasis mine):

FSR 3 Frame Generation Support

Anti-Lag 2 requires some special attention when FSR 3 frame generation is enabled. There are a couple of extra Anti-Lag 2 functions required to be called to let Anti-Lag 2 know whether the presented frames are interpolated or not.

Until Anti-Lag 2 is supported in the public open-source release of FSR 3 (which is coming soon), developers are advised to reach out to their Developer Technology contacts at AMD.

FSR 3.1 is open source at https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK, so is this notice still relevant?

@TheRazerMD
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This seems to imply AL2 will be integrated into FidelityFX SDK soon, along with an AL2 version that properly supports Frame Generation, as the current AL2 SDK version does not.

@gareththomasamd
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There will be an update to the public version of FSR 3.1 which will include the AntiLag2DX12::SetFrameGenFrameType() call just before the internal Present call. The Cauldron sample that comes with FSR will show the AL2 API being called in the right place with frame gen enabled.

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