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Hello, i am a student interesting in ray intersection. I desires to know how can i intersect a ray with triangulate using gpu. Is there any code abort ray intersection in this project?
The text was updated successfully, but these errors were encountered:
Hi, the code you are looking for is in the OpenCL kernels (.cl files) in the following subdirectory:
RadeonRays_SDK/RadeonRays/src/kernels/CL/%.cl
You will find the code for the ray triangle intersection in common.cl in the function:
INLINE float fast_intersect_triangle(ray r, float3 v1, float3 v2, float3 v3, float t_max)
The other files (intersect_%.cl) contain the code used for the traversal of the different bounding volume hierarchy variants supported by RadeonRays.
One word of warning though: At the moment it looks like AMD likely abandoned this project. So you probably won't get any "official" responses/support from AMD.
Hello, i am a student interesting in ray intersection. I desires to know how can i intersect a ray with triangulate using gpu. Is there any code abort ray intersection in this project?
The text was updated successfully, but these errors were encountered: