-
Notifications
You must be signed in to change notification settings - Fork 298
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Stable 2.2.0.0 Update Major Issues #10930
Comments
so will you repair "Could not get provider type for dimension 32" error? this error leads to crash. even 2.1.2.4 has bettercrash mod, it still can cause another question. |
@hoshinokiseki Please link the issue you are mentioning. If there isn't one, please create a new ticket for it. |
I guess they mean #10377 and similar crash when teleporting |
Might be related GTNewHorizons/Galacticraft#49 |
Botania's *wood and *stone don't fit typical gregtech materials, and were absent from the issues that asked for compat materials. These might just as well be reverted again if they cause issues. |
|
It is possible to fix rotor issue while keeping livingwood / livingrock materials. The problem is whether we want plates and other oreprefixes of Botania materials or not. How do you think? @Dream-Master |
We also have the more typical ingots and gems with all the corresponding GT versions (which seem to not be an issue), the difference being that those are actually in use, so it's really about (not) dropping integration with Botania's stones and woods. |
The entire Kevlar line needs to be properly reviewed before the next stable. Even if Kevlar itself isn't used for anything, that line brought some hidden buffs and changes, like the buff to oil processing in DTs, the earlier nitrobenzene recipe, and it might have others that we haven't found yet. |
Yet another problematic recipe in the kevlar line. We need to scour the entire thing and make a list, and then put in this ticket. |
what oil buff? |
i would keep materials |
When the circuits were added to the DT recipes, for the new chemicals used in the Kevlar line, some of the new oil processing recipes were faster than the ones before, not the same speed. |
i add a second recipe you get more out of oil (LCR recipe with 9x oil but better outputs) |
This is the recipe for Sulfur Dichloride, made from Sulfur Dust and Chlorine. |
Most likely related to GTNewHorizons/GT5-Unofficial#1208 |
https://bugs.mojang.com/browse/MC-132488 Don't know how applicable this is in regards to the FPS lag. It would require the render optimizations from VanillaFix to be backported to 1.7. |
please add to the list the wyvern/aw drac/chaotic cores are currently uncraftable. Boubou seems to be working on it and alternatively there is the option of a temporary quest for the schematics (see draft pr), but this needs to be resolved in some form before the stable version. |
sadly I got another one: #10939 |
If someone can look at this one #10973 before stable that would be great too. pretty annoying to breed bees or build certain multis if you dont get the name of the block you need. Edit: fixed now for the multis, just not bees. |
@Connor-Colenso wouldnt it be easier to just demand indalloy for all high tier circuit recipes including single block? (crystal/wetware/bio+asoc) well I think I'll try that |
The personal space issue turned out to be a problem with the multiverse plugin config which is now removed from zeta. |
obvious addition: #11017 |
Think that's important too if it seems to not be an user Error. |
I think this one would be pretty nice for stable too: #10271 |
ill take care when we assembled final version |
yea Glod added that circuit |
ok all issues fixed so far beside the cell color bug |
And i add new Loading Screen Graphics |
Let me add that for the next stable the old EC2 quests should be removed and new quests about AE2FC should be introduced |
please make a ticket propose some then |
Done #11106 |
Many ++ structure checks were fixed by GTNewHorizons/GTplusplus#294 so I put the checkmark there. But its absolutely possible glee8e and me missed some. |
Added #11114 |
This wasn't fixed yet, #10048 EDIT |
mega ABS needs to be finished. I've done all the structure work, and some code work, but I haven't implemented multi-amp hatches, nor have I done the balancing decisions for the multi. |
sorry for the misclick. just wanted to write a comment: I think megaABS can just happen after stable, no reason to delay for it that I can see. |
The reason the PR was made was that Alk really wanted the ABS to have its limitations, and started the mega version to give an alternative. If the mega itself isn't finished, then that conversation about the input buses of the ABS needs to be. |
we have to do a vote or make a community decision. I don't want that alk force us here. If the majority think the abs limitation is not good balanced in gtnh we change that. Even if alk is against it. |
The Mega ABS can be added next version or in the dev version after 2.2.0.0 |
since 2.2.0.0 is out I guess we can close this |
Your GTNH Discord Username
Colen
Information
A stable is soon approaching, in preparation for this we are putting together a list of major issues requiring resolution prior to this. Please comment any issues you feel deserve to be on this list and we will absorb them if we feel they are essential.
Description
The text was updated successfully, but these errors were encountered: