-
Notifications
You must be signed in to change notification settings - Fork 298
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fused Quartz is way too blast resistant for how inexpensive it is #6819
Comments
This is a great way to break lots of peoples setups for no real reason. |
Why would it? Do they explode things on purpose? |
If people build setups relying on these being blast proof (Which is standard in modded MC) then it sets them up for a bad time. Thinking wither farms, nuclear reactor contains etc. |
We've changed plenty of other stupid shit that breaks people setup for less reason. It's way too blast resistant for how early/easy it is to make, and completely renders the other reinforced blocks useless. That's an invalid reason for not properly balancing it with what's available in ic2 and GT. |
Then you should change the recipe, not the blast resistance if it's too easy. I don't even see why this is a semi-important issue tbh. |
It's used in other recipes, those aren't OP. The OP part is the blast resistance. |
It's a super easy change, especially if we don't change anything else. |
We can also inform users with an announcement or something to tell them that this very important change to them, is being affected and some setups will need to be addressed. This can make other forms of the reinforced blocks finally useful. Although, I do believe that, beyond a certain point, the reinforced stones become relatively pointless due to no real block exceeding beyond a nuke (200 blast resistance might protect you), up until someone blows up a Draconic reactor where the highest possible reinforced stone is viable for such an occurrence. |
We can also add it to the join/start game message as seen in GTNewHorizons/NewHorizonsCoreMod@774069c Honestly, maybe we should add major changes to that more often? |
Currently: Suggested changes: Maybe even reduced more, since you don't exactly fill reactors entirely with rods, but the explosions also don't seem to increase beyond a certain point, either We can also change tooltips and add it to the fused quartz+reinforced stone. See https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/blob/master/config/GTNewHorizons/CustomToolTips.xml |
If no one else disagrees I'll make a PR? |
Dream, why did you change the resistance GTNewHorizons/NewHorizonsCoreMod@738b509 without changing the tooltip, they're all different now. And why not round them instead of weird numbers like 666.7? Is this a float number thing? Though I based my tests on what actually occurred ingame, I just need to redo the numbers. |
New numbers: |
Also #6846. |
What about the modular turrets hard walls? there blast resistance isn't high enough to do anything right now either. |
If you mean the turret bases, that can be changed in the config. The hard walls are at https://github.com/OpenModularTurretsTeam/OpenModularTurrets/tree/1.7.10/src/main/java/openmodularturrets/blocks/misc , and go from |
It also makes the fancy reinforced stone blocks useless.
This is the code, it looks like 2000->20? would be better, though I'm not sure what the else does.
The fancy reinforced stone blocks also seem like they might need to scale better, since apparently even bronze stops a nuke
There are several
Also see #5229
The text was updated successfully, but these errors were encountered: