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Trigger does not register on ground portal #128

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hhirsch opened this issue Dec 15, 2017 · 7 comments
Open

Trigger does not register on ground portal #128

hhirsch opened this issue Dec 15, 2017 · 7 comments

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@hhirsch
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hhirsch commented Dec 15, 2017

No description provided.

@hhirsch
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hhirsch commented Mar 2, 2018

@Geertiebear Did you test for this?

@Geertiebear
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Yeah I fixed this today remember?

@hhirsch
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hhirsch commented Mar 2, 2018

@Geertiebear This bug should still exist. When you pass through a ground portal sometimes triggers won't register so you keep falling. We probably need not only check if the player is inside a trigger right now but in that special case we also need to check if the player passed a trigger very recently.

@Geertiebear
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Oh I didn't realise this issue had to do with triggers my bad.

@hhirsch hhirsch reopened this Mar 2, 2018
@turlututututu
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Hi all, is anyone working on this or is it up for grab ? In the second case, is there a simple way to reproduce the issue without making a whole map? I am not really familiar with the editor :/

@hhirsch
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hhirsch commented Apr 15, 2018

Hello. This should be reproduceable on n4. There is also a map for testing in the packages testing directory called teleportTriggerTerminalVelocity.xml that has a teleport trigger right above the destination element. So you should fall in a tunnel and trigger the bug easily. Just walk to the box on the floor.

@turlututututu
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Thanks! I will try that ! :)

@hhirsch hhirsch changed the title The player will fall through portals that are placed on the floor Trigger does not register on ground portal Oct 7, 2018
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