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is there a solution for this edges of the shallow depth agged? #451

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jasoncow007 opened this issue Oct 9, 2024 · 3 comments
Open

is there a solution for this edges of the shallow depth agged? #451

jasoncow007 opened this issue Oct 9, 2024 · 3 comments

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@jasoncow007
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Feature description

Screenshot_20241009_233340_com_hihonor_photos_SlotAlbumActivity_edit_362077206928179
I tried I tried tunning, but it failed

@jasoncow007 jasoncow007 added enhancement New feature or request new labels Oct 9, 2024
@Gourieff
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Just use it with ReActorMaskHelper node with the params as shown here:
https://github.com/Gourieff/comfyui-reactor-node?tab=readme-ov-file#050-alpha1
You can use vit_b or vit_l SAM models (vit_l gives more occlusion)

@Gourieff Gourieff added 💬 discussion and removed enhancement New feature or request new labels Oct 10, 2024
@jasoncow007
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Just use it with ReActorMaskHelper node with the params as shown here:
https://github.com/Gourieff/comfyui-reactor-node?tab=readme-ov-file#050-alpha1
You can use vit_b or vit_l SAM models (vit_l gives more occlusion)

thanks for your guidance, I got another problem its about the Ghosting!
Screenshot_20241011_151028_com_hihonor_photos_SlotAlbumActivity.jpg

@Gourieff
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Just use it with ReActorMaskHelper node with the params as shown here:
https://github.com/Gourieff/comfyui-reactor-node?tab=readme-ov-file#050-alpha1
You can use vit_b or vit_l SAM models (vit_l gives more occlusion)

thanks for your guidance, I got another problem its about the Ghosting! Screenshot_20241011_151028_com_hihonor_photos_SlotAlbumActivity.jpg

To avoid ghosting you should play with ReActorMaskHelper parameters such as "morphology_operation" and "morphology_distance"

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