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[BUG] Multiblock output hatch sometimes don't output #1602
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Did you log out or stop the server at some point? See #1357 |
no most of the time login out and in or restarting the server fix the problem but sometime restarting the server each time someone has this kind of problem is not really possible |
Does placing a block next to the pipe or hatch fix the problem? I think the former should cause the fluid pipe network to be recalculated. The fluid output hatch auto outputs so the only way I can see that the fluid pipe would not accept inputs when empty would be if it thinks the fluid pipe network has 0 capacity and/or it hasn't formed properly? GregTech/src/main/java/gregtech/common/pipelike/fluidpipe/tile/FluidPipeFluidHandler.java Line 32 in 11d757f
#1357 could also cause the problem since restarting the server would empty the pipe's tank. But without new steam going into the output hatch it probably would not know to push to the empty pipe without a block update? |
I tried placing block next to pipe, replacing the pipe, adding new pipe to the network fill the pipes with a little of steam. The only one some times fixing the issue is replacing the pipe so I think the problem comes from the output hatch. |
Replacing the pipe will also cause a block update for the output hatch so it knows to try to push fluids. The output hatch uses a "list" of forge fluid tanks. The only recent change I can see is a change to allow manual removal from import tanks: Maybe there is something changed in Gregicality? I know they at least override the recipes for the large boilers. |
Scratch that, the fluid hatch uses the MetaTileEntity.pushFluidsIntoNearbyHandlers() inside its tick handler so it won't need a block update or new fluid being added before it tries to push fluids. |
new behavior once unglitch it is really hard to make the multiblock glitch again on purpose I will do more testing |
I have been testing as well and can reproduce the problem but I am not sure at the moment where the problem lies. I tried replacing the pipe with a normal tank and it works fine, which suggests the pipe is wrong. |
I can only replicate the bug on a brand new multiblock in a new place.
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From my testing if you break and replace the output hatch while leaving the pipe in place it always glitches after you reboot the boiler, or maybe I am just being (un)lucky? |
also tried and I can't reproduce the bug with the tank I might have a theory I will do more testing to see if it can be this |
it work for me replacing the hatch without touching the pipe unglitch it |
disconnecting and reconnecting the pipe with a wrench doesn't change anything, changing the output side of the hatch too |
some unglitched hatch can't be re-glitched with this method though. |
I know what is happening now. It is the #1447 change. Before the tanks were hidden behind a proxy which was configured so that the export hatch couldn't import fluids. So the hatch is pushing the steam into the pipe which is pushing it straight back into the hatch. This explains why the bug seems so random. I would suggest #1447 is reverted (it is only a visual gitch) and a better fix found. |
Describe the bug
Sometimes for no real reason the output hatch of some multiblocks don't output to connected pipes.
Versions
Forge: 14.23.5.2854
GTCE: 1.14.1.705
Other mods :
Better Builder's wand : 0.13.2
BetterFPS : 1.4.87
Chamelon : 4.1.3
ChickenASM : 1.0.2.7
Code chickenLib : 1.0.2.7
COFH Core : 4.6.6.1
COFH World : 1.4.0.1
CT2 : 4.1.20.594
Garbage bin : 1.1.1
JEI : 4.16.1.302
TOP : 1.4.28
Redstone Flux : 2.1.1.1
Storage Drawer : 5.4.2
Thermal Expansion : 5.5.7.1
Thermal Foundation : 2.6.7.1
Modpack: also append in the modpack Gregicality Skyblock edition in muliplayer
Setup
Playing Both multi and single player
tested in new world generated
Steps To Reproduce
Expected behavior
steam get outputted
Screenshots
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