A Unity application can invoke the system keyboard at any time. Note that the system keyboard will behave according to the target platform's capabilities, for example the keyboard on HoloLens 2 would support direct hand interactions, while the keyboard on HoloLens (1st gen) would support GGV (Gaze, Gesture, and Voice)1. Additionally, the system keyboard will not show up when performing Unity Remoting from the editor to a HoloLens.
public TouchScreenKeyboard keyboard;
...
public void OpenSystemKeyboard()
{
keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Default, false, false, false, false);
}
public TouchScreenKeyboard keyboard;
...
private void Update()
{
if (keyboard != null)
{
keyboardText = keyboard.text;
// Do stuff with keyboardText
}
}
You can see a simple example of how to bring up system keyboard in MixedRealityKeyboard.cs
(Assets/MRTK/SDK/Experimental/Features/UX/MixedRealityKeyboard.cs)