All of the C++ code in the project is styled. You should run any changes you make through astyle before pushing a pull request.
We are using astyle version 3.1. Other versions of astyle produce different formatting and should not be used.
Blocks of code can be passed through astyle to ensure that their formatting is correct:
astyle --style=1tbs --attach-inlines --indent=spaces=4 --align-pointer=name --max-code-length=100 --break-after-logical --indent-classes --indent-preprocessor --indent-switches --indent-col1-comments --min-conditional-indent=0 --pad-oper --unpad-paren --pad-paren-in --add-brackets --convert-tabs --exclude=src/third-party --ignore-exclude-errors-x
These options are mirrored in .astylerc
, Cataclysm-DDA.sublime-project
and doc/CODE_STYLE.txt
For example, from vi
, set marks a and b around the block, then:
:'a,'b ! astyle --style=1tbs --attach-inlines --indent=spaces=4 --align-pointer=name --max-code-length=100 --break-after-logical --indent-classes --indent-preprocessor --indent-switches --indent-col1-comments --min-conditional-indent=0 --pad-oper --unpad-paren --pad-paren-in --add-brackets --convert-tabs --exclude=src/third-party --ignore-exclude-errors-x
See DEVELOPER_TOOLING.md for other environments.
Here's an example that illustrates the most common points of style:
int foo( int arg1, int *arg2 )
{
if( arg1 < 5 ) {
switch( *arg2 ) {
case 0:
return arg1 + 5;
break;
case 1:
return arg1 + 7;
break;
default:
return 0;
break;
}
} else if( arg1 > 17 ) {
int i = 0;
while( i < arg1 ) {
printf( _( "Really long message that's pointless except for the number %d and for its "
"length as it's illustrative of how to break strings properly.\n" ), i );
}
}
return 0;
}
These are less generic guidelines and more pain points we've stumbled across over time.
- Use
int
for everything.long
in particular is problematic since it is not a larger type thanint
on platforms we care about.- If you need an integral value larger than 32 bits, you don't. But if you do, use
int64_t
.
- If you need an integral value larger than 32 bits, you don't. But if you do, use
Uint
is also a problem: it has poor behavior when overflowing and should be avoided for general purpose programming.- If you need binary data,
unsigned int
orunsigned char
are fine, but you should probably usestd::bitset
instead.
- If you need binary data,
float
is to be avoided, but it has valid uses.
- Almost Always Avoid Auto. Auto has two uses; others should be avoided.
- Aliasing for extremely long iterator or functional declarations.
- Generic code support (but
decltype
is better).
- Avoid using declaration for standard namespaces.
- Keep lambda small or avoid them. There should be no substantial logic in lambdas.
- If you need code reuse, hoist the code to a helper function or method.
- Avoid implicit capture ( [&] or [=] ).