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generateground.cpp
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generateground.cpp
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/*
* Copyright (C) Kreogist Dev Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <QBoxLayout>
#include <QPushButton>
#include <QTabWidget>
#include <QGroupBox>
#include <QMessageBox>
#include "groundbase.h"
#include "polygoneditor.h"
#include "groundpreviewer.h"
#include "languagemanager.h"
#include "generateground.h"
GenerateGround::GenerateGround(QWidget *parent) :
GenerateGroundBase(parent),
m_tabManager(new QTabWidget(this)),
m_borderEditor(new PolygonEditor(this)),
m_barracksEditor(new PolygonEditor(this)),
m_previewer(new GroundPreviewer(this)),
m_previewerGroup(new QGroupBox(this)),
m_okay(new QPushButton(this)),
m_cancel(new QPushButton(this))
{
//Set properties.
#ifdef Q_OS_MACX
setWindowFlags(Qt::Sheet);
#endif
m_previewer->setShowPreviewEnemy(false);
m_previewer->setShowPreviewPoint(false);
//Link the previewer.
connect(m_borderEditor, &PolygonEditor::polygonChange,
m_previewer, &GroundPreviewer::setPreviewBorder);
connect(m_barracksEditor, &PolygonEditor::polygonChange,
m_previewer, &GroundPreviewer::setPreviewBarracks);
//Configure buttons.
m_cancel->setShortcut(QKeySequence(Qt::Key_Escape));
connect(m_okay,
static_cast<void (QPushButton::*)(bool)>(&QPushButton::clicked),
[=]
{
//Check is the ground and barracks polygon available.
QPolygonF ground=m_borderEditor->polygon();
if(ground.size()<3) //Simplified than a triangle.
{
//Set the tab to ground editor.
m_tabManager->setCurrentWidget(m_borderEditor);
//Raise the information.
QMessageBox::information(this,
tr("Ground border invalid"),
tr("The ground border must be at least a triangle."));
return;
}
QPolygonF barracks=m_barracksEditor->polygon();
if(barracks.size()<3) //Simplified than a triangle.
{
//Set the tab to barracks editor.
m_tabManager->setCurrentWidget(m_barracksEditor);
//Raise the information.
QMessageBox::information(this,
tr("Barracks border invalid"),
tr("The barracks border must be at least a triangle."));
return;
}
//Check the barracks is valid or not.
for(QPointF point : barracks)
{
//If there's one point which is not in the ground,
//Ask user to change the barracks.
if(!ground.containsPoint(point, Qt::WindingFill))
{
//Set the tab to barracks editor.
m_tabManager->setCurrentWidget(m_barracksEditor);
//Raise the information.
QMessageBox::information(this,
tr("Barracks border invalid"),
tr("The barracks border must be inside the border.\n"
"You may:\n"
" 1. Enlarge the border.\n"
" 2. Reduce the barracks."));
return;
}
}
//Now all the polygon should be okay, save the data.
m_border=ground;
m_barracks=barracks;
//Finished.
done(QDialog::Accepted);
});
connect(m_cancel,
static_cast<void (QPushButton::*)(bool)>(&QPushButton::clicked),
[=]
{
done(QDialog::Rejected);
});
//Initial the layout.
QBoxLayout *mainLayout=new QBoxLayout(QBoxLayout::LeftToRight,
this);
setLayout(mainLayout);
mainLayout->addWidget(m_tabManager, 1);
mainLayout->addWidget(m_previewerGroup, 0, Qt::AlignCenter);
QBoxLayout *groupLayout=new QBoxLayout(QBoxLayout::LeftToRight,
m_previewerGroup);
groupLayout->addWidget(m_previewer);
m_previewerGroup->setLayout(groupLayout);
m_tabManager->addTab(m_borderEditor, "");
m_tabManager->addTab(m_barracksEditor, "");
QBoxLayout *buttonLayout=new QBoxLayout(QBoxLayout::TopToBottom,
mainLayout->widget());
mainLayout->addLayout(buttonLayout);
buttonLayout->addWidget(m_okay);
buttonLayout->addWidget(m_cancel);
buttonLayout->addStretch();
connect(LanguageManager::instance(), SIGNAL(languageChanged()),
this, SLOT(retranslate()));
retranslate();
}
void GenerateGround::retranslate()
{
m_okay->setText(tr("Ok"));
m_cancel->setText(tr("Cancel"));
m_previewerGroup->setTitle(tr("Previewer"));
m_tabManager->setTabText(0, tr("Ground"));
m_tabManager->setTabText(1, tr("Barracks"));
}
QPolygonF GenerateGround::barracks() const
{
return m_barracks;
}
void GenerateGround::setBarracks(const QPolygonF &barracks)
{
//Save the barracks first.
m_barracks = barracks;
//Set the polygon to the editor.
m_barracksEditor->setPolygon(m_barracks);
}
void GenerateGround::showEvent(QShowEvent *event)
{
//Show the widget.
GenerateGroundBase::showEvent(event);
//Set default widget to border editor.
m_tabManager->setCurrentWidget(m_borderEditor);
}
QPolygonF GenerateGround::border() const
{
return m_border;
}
void GenerateGround::setBorder(const QPolygonF &border)
{
//Save the border first.
m_border = border;
//Set the polygon to the editor.
m_borderEditor->setPolygon(m_border);
}