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ground.h
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ground.h
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/*
* Copyright (C) Kreogist Dev Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef GROUND_H
#define GROUND_H
#include "groundbase.h"
class QTimer;
class GroundGlobal;
/*!
* \brief The Ground class a default realization of the GroundBase class.
*/
class Ground : public GroundBase
{
Q_OBJECT
public:
/*!
* \brief Construct Ground class with the given parent.
* \param parent The parent widget of the Ground class.
*/
explicit Ground(QWidget *parent = 0);
~Ground();
/*!
* \brief Reimplemented from GroundBase::border().
*/
QPolygonF border() const;
/*!
* \brief Reimplemented from GroundBase::barracks().
*/
QPolygonF barracks() const;
/*!
* \brief Reimplemented from GroundBase::addRobot().
*/
bool addRobot(Robot *robot);
/*!
* \brief Reimplemented from GroundBase::addRobots().
*/
void addRobots(const QList<Robot *> &robots);
/*!
* \brief Reimplemented from GroundBase::addEnemy().
*/
bool addEnemy(Enemy *enemy);
/*!
* \brief Reimplemented from GroundBase::addEnemies().
*/
void addEnemies(const QList<Enemy *> &enemies);
/*!
* \brief Reimplemented from GroundBase::setMenuBar().
*/
void setMenuBar(MenuBar *menuBar);
/*!
* \brief Reimplemented from GroundBase::setGenerator().
*/
void setGenerator(GenerateGroundBase *generator);
/*!
* \brief Reimplemented from GroundBase::syncRobotData().
*/
void syncRobotData(const QList<Robot *> &robots,
const QList<QPointF> &initialPosition,
const QList<qreal> &initialAngle);
/*!
* \brief Reimplemented from GroundBase::syncEnemyData().
*/
void syncEnemyData(const QList<Enemy *> &enemy,
const QList<QPointF> &initialPosition);
/*!
* \brief Reimplemented from GroundBase::showCoordinate().
*/
QAction *showCoordinate();
/*!
* \brief Reimplemented from GroundBase::robotList().
*/
QList<Robot *> robotList() const;
/*!
* \brief Reimplemented from GroundBase::enemyList().
*/
QList<Enemy *> enemyList() const;
/*!
* \brief Reimplemented from GroundBase::enemyInitialPosition().
*/
QList<QPointF> enemyInitialPosition() const;
/*!
* \brief Reimplemented from GroundBase::robotInitialPosition().
*/
QList<QPointF> robotInitialPosition() const;
/*!
* \brief Reimplemented from GroundBase::robotInitialAngle().
*/
QList<qreal> robotInitialAngle() const;
signals:
public slots:
/*!
* \brief Reimplemented from GroundBase::setSpeed().
*/
void setSpeed(const int &speed);
/*!
* \brief Reimplemented from GroundBase::setBorder(const QPolygonF &).
*/
void setBorder(const QPolygonF &border);
/*!
* \brief Reimplemented from GroundBase::setBarracks(const QPolygonF &).
*/
void setBarracks(const QPolygonF &barracks);
/*!
* \brief Reimplemented from GroundBase::pause().
*/
void pause();
/*!
* \brief Reimplemented from GroundBase::start().
*/
void start();
/*!
* \brief Reimplemented from GroundBase::nextFrame().
*/
void nextFrame();
/*!
* \brief Reimplemented from GroundBase::reset().
*/
void reset();
/*!
* \brief Close the current open file.
* \return Success or not.
*/
bool closeFile();
protected:
/*!
* \brief This event handler can be reimplemented in a subclass to receive
* paint events passed in event. \n
* Draw all the elements of the ground, included: robots, border and
* barracks.\n
* Reimplemented from QWidget::paintEvent().
* \param event The event handle.
*/
void paintEvent(QPaintEvent *event);
private slots:
void retranslate();
void onActionUpdateRobot();
void onActionNew();
bool onActionOpen();
bool onActionSave();
bool onActionSaveAs();
bool onActionClose();
void onActionChangeBorderColor();
void onActionChangeBarracksColor();
void onActionChangeRobotColor();
void onActionChangeDirectionLineColor();
void onActionChangeDetectRangeLineColor();
private:
inline void clearGroundData();
inline bool readGroundData(const QString &filePath);
inline bool writeGroundData();
inline bool inDetectRange(Robot *from, Robot *to);
inline void appointGuardianLine(Robot *robot);
inline qreal pointDistance(const QPointF &a, const QPointF &b);
inline qreal getDistance(const QPointF &point,
const QLineF &line,
QPointF &footPoint);
enum GroundActions
{
New,
Open,
Save,
SaveAs,
Close,
BorderColor,
BarracksColor,
RobotColor,
RobotDirectionLineColor,
RobotDetectRangeColor,
ShowDirection,
ShowDetectRange,
ShowCoordinate,
GroundActionsCount
};
QAction *m_actions[GroundActionsCount];
QPolygonF m_border, m_barracks;
QList<Robot *> m_robotList;
QList<Enemy *> m_enemyList;
int m_reachBorderCount, m_minimumMoveEnemyCount;
//Display options.
bool m_showDirection, m_showDetectRadius;
//Project file status.
QString m_filePath, m_fileName;
bool m_changed;
//Initial data recorder.
QList<QPointF> m_robotInitialPosition, m_enemyInitialPosition;
QList<qreal> m_robotInitialAngle;
QList<QLineF> m_borderLines;
QTimer *m_timeline;
GenerateGroundBase *m_generator;
//Ground Global data.
GroundGlobal *m_groundGlobal;
//Last folder.
QString m_lastOpenFolder, m_lastSaveFolder;
};
#endif // GROUND_H