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MainForm.cs
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MainForm.cs
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using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace mario
{
public partial class MainForm : Form
{
private readonly List<SpriteForm> _sprites = new List<SpriteForm>();
public MainForm()
{
InitializeComponent();
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
for (int i = 0; i < Program.MarioCount; i++)
{
Add();
}
}
protected override void OnMouseClick(MouseEventArgs e)
{
base.OnMouseClick(e);
if (e.Button == MouseButtons.Left)
{
Add();
}
else if (e.Button == MouseButtons.Right)
{
Kill();
}
}
public void Add()
{
var sprite = new SpriteForm();
sprite.FormClosed += SpriteOnClosed;
_sprites.Add(sprite);
sprite.Show(this);
}
public void Kill()
{
foreach (var sprite in _sprites)
{
sprite.Kill();
}
}
private void SpriteOnClosed(object sender, EventArgs eventArgs)
{
var sprite = (SpriteForm)sender;
_sprites.Remove(sprite);
sprite.FormClosed -= SpriteOnClosed;
if (_sprites.Count == 0)
{
Close();
}
}
protected override void OnClosing(System.ComponentModel.CancelEventArgs e)
{
base.OnClosing(e);
if (_sprites.Count != 0)
{
Kill();
e.Cancel = true;
}
else
{
e.Cancel = false;
}
}
}
}