diff --git a/flixel/FlxG.hx b/flixel/FlxG.hx index ca8a0feb89..f72bd5f44e 100644 --- a/flixel/FlxG.hx +++ b/flixel/FlxG.hx @@ -354,7 +354,7 @@ class FlxG } /** - * Call this function to see if one `FlxObject` overlaps another. + * Call this function to see if one `FlxObject` overlaps another within `FlxG.worldBounds`. * Can be called with one object and one group, or two groups, or two objects, * whatever floats your boat! For maximum performance try bundling a lot of objects * together using a `FlxGroup` (or even bundling groups together!). @@ -414,7 +414,7 @@ class FlxG } /** - * Call this function to see if one `FlxObject` collides with another. + * Call this function to see if one `FlxObject` collides with another within `FlxG.worldBounds`. * Can be called with one object and one group, or two groups, or two objects, * whatever floats your boat! For maximum performance try bundling a lot of objects * together using a FlxGroup (or even bundling groups together!).