FlxAngle.rotatePoint() -> FlxPoint#rotate(), FlxAngle.getAngle() -> FlxPoint#angleBetween() #1143
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This makes sense because these are functions that operate on
FlxPoint
. There is no reason for these to be located in a static utility class.Also, by taking x and y as parameters separately, you end up having to pass the
x
andy
of a point around individually, which kind of defeats the point (no pun intended).Moving these to
FlxPoint
greatly reduces their function signature (rotatePoint()
went from 6 parameters (one optional) to only 2 (!).I think it makes for much more readable code. The code snippet I posted here now becomes this:
As you can see, this comboes very nicely with
FlxObject#toPoint()
I added here. The only thing that's bothering me a little here is that there's no way to set the position of aFlxObject
via a point. Maybe we should addFlxObject#setPositionByPoint()
? That strikes me as too verbose though.