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UnityLauncher.sln
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UnityLauncher.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.0.0
MinimumVisualStudioVersion = 10.0.0.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityLauncher.Core", "UnityLauncher.Core\UnityLauncher.Core.csproj", "{CDF260E9-D003-47BE-84AA-DE4183BF4744}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityLauncher.Editor", "UnityLauncher.Editor\UnityLauncher.Editor.csproj", "{7AA2ADE1-A171-4B90-9817-7E5FAC0DD327}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityLauncher.Player", "UnityLauncher.Player\UnityLauncher.Player.csproj", "{30413723-6356-462B-B107-675996A03A5B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{CDF260E9-D003-47BE-84AA-DE4183BF4744}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CDF260E9-D003-47BE-84AA-DE4183BF4744}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CDF260E9-D003-47BE-84AA-DE4183BF4744}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CDF260E9-D003-47BE-84AA-DE4183BF4744}.Release|Any CPU.Build.0 = Release|Any CPU
{7AA2ADE1-A171-4B90-9817-7E5FAC0DD327}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7AA2ADE1-A171-4B90-9817-7E5FAC0DD327}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7AA2ADE1-A171-4B90-9817-7E5FAC0DD327}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7AA2ADE1-A171-4B90-9817-7E5FAC0DD327}.Release|Any CPU.Build.0 = Release|Any CPU
{30413723-6356-462B-B107-675996A03A5B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{30413723-6356-462B-B107-675996A03A5B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{30413723-6356-462B-B107-675996A03A5B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{30413723-6356-462B-B107-675996A03A5B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal