Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

VR Support? #9

Open
satputerohan opened this issue Oct 21, 2018 · 9 comments
Open

VR Support? #9

satputerohan opened this issue Oct 21, 2018 · 9 comments

Comments

@satputerohan
Copy link

Hi,

I'd like to know if it can work with VR (Oculus, VIVE and WaveSDK) and if you have any pointers for me if it doesn't have the capability now. I'll try to work it out and might provide you a PR if you're interested in extending this further.

@HiddenMonk
Copy link
Owner

I dont know anything about VR in unity, so I have no idea if this works with VR D=.
I am not really interested in adding a lot more than there already is in here, so if adding VR is a lot than I prob dont want it. The only thing I am really thinking of adding is maybe the 2D Rect transform stuff, but thats prob not anytime soon either.

@fueldown
Copy link

Perhaps I wasn't clear on this. I will do the VR support and send you a pull request if you want to include me as a collaborator. I have forked the project already. I just might have occasional questions here and there about the inner workings of your code.

@HiddenMonk
Copy link
Owner

ill try and help answer any questions =), however, if the vr code you do is a lot, then i probably wont merge it since I dont want to have to manage it or worry about bugs etc... would also probably be hard to manage vr stuff when i dont have vr headsets to test things T.T
Ill keep this case open though so people can more easily see that you might have it in your fork.

@fcagnetta
Copy link

Any news about this?

@satputerohan
Copy link
Author

Hi @fcagnetta,
I did manage to get this working on Oculus Go and Vive Focus, but I have made some heavy changes to the current code to suite this. I can separate my internal code and release the fork publicly, but it might take some time as I will be very busy until 15th Dec. I'll get to it then. Thanks.

@Sarath-shell
Copy link

hi @satputerohan
im currently using this asset in my vr project. Could you help how you would make it work in VR as well

@XxMohammadMBxX
Copy link

Hi @fcagnetta, I did manage to get this working on Oculus Go and Vive Focus, but I have made some heavy changes to the current code to suit this. I can separate my internal code and release the fork publicly, but it might take some time as I will be very busy until 15th Dec. I'll get to it then. Thanks.

Hi, can you post it please, or how you did do it?

@XxMohammadMBxX
Copy link

I got a problem the transform gizmo is only rendering on the right eye

@XxMohammadMBxX
Copy link

I got a problem the transform gizmo is only rendering on the right eye

Fixed by not using post processing.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

6 participants