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If you capture a mob and perform a loyalty infusion, it replaces their AI with wolf AI.
While it probably isn't (easily) possible to programmatically handle a random modded mob's behavior (shooting arrows, throwing fireballs, etc.), is it possible to add explicit support for some of these mobs, so that their attack behavior is retained after infusion?
The text was updated successfully, but these errors were encountered:
If you capture a mob and perform a loyalty infusion, it replaces their AI with wolf AI.
While it probably isn't (easily) possible to programmatically handle a random modded mob's behavior (shooting arrows, throwing fireballs, etc.), is it possible to add explicit support for some of these mobs, so that their attack behavior is retained after infusion?
The text was updated successfully, but these errors were encountered: