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game.js
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game.js
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// time to condense this down
var boardSpaces = document.querySelectorAll('.board');
var row1 = document.querySelectorAll('.row-1');
var row2 = document.querySelectorAll('.row-2');
var row3 = document.querySelectorAll('.row-3');
var row4 = document.querySelectorAll('.row-4');
var row5 = document.querySelectorAll('.row-5');
var column1 = document.querySelectorAll('.column-1');
var column2 = document.querySelectorAll('.column-2');
var column3 = document.querySelectorAll('.column-3');
var column4 = document.querySelectorAll('.column-4');
var column5 = document.querySelectorAll('.column-5');
var threeByThreeDiagonalsTop2Bottom = document.querySelectorAll('.grid-3x3-diag-t2b');
var threeByThreeDiagonalsBottom2Top = document.querySelectorAll('.grid-3x3-diag-b2t');
var fiveByFiveDiagonalsTop2Bottom = document.querySelectorAll('.grid-5x5-diag-t2b');
var fiveByFiveDiagonalsBottom2Top = document.querySelectorAll('.grid-5x5-diag-b2t');
var resetBtn = document.querySelector('.reset-btn');
var threeByThreeBtn = document.querySelector('.grid-3x3-btn');
var fiveByFiveBtn = document.querySelector('.grid-5x5-btn');
var gridContainer = document.querySelector('.grid-container');
var msg = document.querySelector('.msg');
var whichPlayersTurn = document.querySelector('#which-players-turn');
var playerOWincountDisplay = document.querySelector('.player-o-wincount');
var playerXWincountDisplay = document.querySelector('.player-x-wincount');
var drawCount = document.querySelector('.draw-count');
var grid3x3Background = document.querySelector('.three');
var grid5x5Background = document.querySelector('.five');
var audioX = new Audio('./audio/hughsaysX.m4a');
var audioO = new Audio('./audio/hughsaysO.m4a');
var audioWin = new Audio('./audio/youWon.m4a');
var audioReset = new Audio('./audio/reset.m4a');
var audioDraw = new Audio('./audio/draw.m4a');
var audio3x3 = new Audio('./audio/threegrid.m4a');
var audio5x5 = new Audio('./audio/fivegrid.m4a');
var player = 'O';
var turn = 0;
var gridType = '5x5';
var isBoardClear = true;
var rounds = 0;
var playerONumberOfWins = 0;
var playerXNumberOfWins = 0;
var numberOfDraws = 0;
function checkWin(){
checkTiles(checkRow1);
checkTiles(checkRow2);
checkTiles(checkRow3);
if (gridType == '5x5'){
checkTiles(checkRow4);
};
if (gridType == '5x5'){
checkTiles(checkRow5);
};
checkTiles(checkColumn1);
checkTiles(checkColumn2);
checkTiles(checkColumn3);
if (gridType == '5x5') {
checkTiles(checkColumn4);
};
if (gridType == '5x5') {
checkTiles(checkColumn5);
};
if (gridType == '5x5') {
checkTiles(check5x5DiagTopToBottom);
};
if (gridType == '5x5'){
checkTiles(check5x5DiagBottomToTop);
};
if(gridType == '3x3'){
checkTiles(check3x3DiagTopToBottom);
};
if(gridType == '3x3'){
checkTiles(check3x3DiagBottomToTop);
};
};
boardSpaces.forEach(function(box){
box.addEventListener('click', handlePlayerMove)
})
resetBtn.addEventListener('click', handleReset)
threeByThreeBtn.addEventListener('click', handle3x3Grid)
fiveByFiveBtn.addEventListener('click', handle5x5Grid)
function checkTiles(fn){ //this gets passed a function that will return true or false, if it's true, it gives the msg element the winner class, which will trigger all the winner events.
if (fn() == true){
msg.classList.add('winner')
}
}
//all of these check functions do the same thing, but for different "win combos"
function checkColumn1(){
var testArray = []
var allTrue = false
column1.forEach(function(box){
if (box.textContent == player){
testArray.push(true)
} else {
testArray.push(false)
}
});
for (let i = 0; i<testArray.length; i++){
if(testArray[i] == false){
allTrue = false
return allTrue
} else{
allTrue = true
}
}
return allTrue
}
function checkColumn2(){
var testArray = []
var allTrue = false
column2.forEach(function(box){
if (box.textContent == player){
testArray.push(true)
} else {
testArray.push(false)
}
});
for (let i = 0; i<testArray.length; i++){
if(testArray[i] == false){
allTrue = false
return allTrue
} else{
allTrue = true
}
}
return allTrue
}
function checkColumn3(){
var testArray = []
var allTrue = false
column3.forEach(function(box){
if (box.textContent == player){
testArray.push(true)
} else {
testArray.push(false)
}
});
for (let i = 0; i<testArray.length; i++){
if(testArray[i] == false){
allTrue = false
return allTrue
} else{
allTrue = true
}
}
return allTrue
}
function checkColumn4(){
var testArray = []
var allTrue = false
column4.forEach(function(box){
if (box.textContent == player){
testArray.push(true)
} else {
testArray.push(false)
}
});
for (let i = 0; i<testArray.length; i++){
if(testArray[i] == false){
allTrue = false
return allTrue
} else{
allTrue = true
}
}
return allTrue
}
function checkColumn5(){
var testArray = []
var allTrue = false
column5.forEach(function(box){
if (box.textContent == player){
testArray.push(true)
} else {
testArray.push(false)
}
});
for (let i = 0; i<testArray.length; i++){
if(testArray[i] == false){
allTrue = false
return allTrue
} else{
allTrue = true
}
}
return allTrue
}
function checkRow1(){
var testArray = []
var allTrue = false
row1.forEach(function(box){
if (box.textContent == player){
testArray.push(true)
} else {
testArray.push(false)
}
});
for (let i = 0; i<testArray.length; i++){
if(testArray[i] == false){
allTrue = false
return allTrue
} else{
allTrue = true
}
}
return allTrue
}
function checkRow2(){
var testArray = []
var allTrue = false
row2.forEach(function(box){
if (box.textContent == player){
testArray.push(true)
} else {
testArray.push(false)
}
});
for (let i = 0; i<testArray.length; i++){
if(testArray[i] == false){
allTrue = false
return allTrue
} else{
allTrue = true
}
}
return allTrue
}
function checkRow3(){
var testArray = []
var allTrue = false
row3.forEach(function(box){
if (box.textContent == player){
testArray.push(true)
} else {
testArray.push(false)
}
});
for (let i = 0; i<testArray.length; i++){
if(testArray[i] == false){
allTrue = false
return allTrue
} else{
allTrue = true
}
}
return allTrue
}
function checkRow4(){
var testArray = []
var allTrue = false
row4.forEach(function(box){
if (box.textContent == player){
testArray.push(true)
} else {
testArray.push(false)
}
});
for (let i = 0; i<testArray.length; i++){
if(testArray[i] == false){
allTrue = false
return allTrue
} else{
allTrue = true
}
}
return allTrue
}
function checkRow5(){
var testArray = []
var allTrue = false
row5.forEach(function(box){
if (box.textContent == player){
testArray.push(true)
} else {
testArray.push(false)
}
});
for (let i = 0; i<testArray.length; i++){
if(testArray[i] == false){
allTrue = false
return allTrue
} else{
allTrue = true
}
}
return allTrue
}
function check5x5DiagTopToBottom(){
var testArray = []
var allTrue = false
fiveByFiveDiagonalsTop2Bottom.forEach(function(box){
if (box.textContent == player){
testArray.push(true)
} else {
testArray.push(false)
}
});
for (let i = 0; i<testArray.length; i++){
if(testArray[i] == false){
allTrue = false
return allTrue
} else{
allTrue = true
}
}
return allTrue
}
function check5x5DiagBottomToTop(){
var testArray = []
var allTrue = false
fiveByFiveDiagonalsBottom2Top.forEach(function(box){
if (box.textContent == player){
testArray.push(true)
} else {
testArray.push(false)
}
});
for (let i = 0; i<testArray.length; i++){
if(testArray[i] == false){
allTrue = false
return allTrue
} else{
allTrue = true
}
}
return allTrue
}
function check3x3DiagTopToBottom(){
var testArray = []
var allTrue = false
threeByThreeDiagonalsTop2Bottom.forEach(function(box){
if (box.textContent == player){
testArray.push(true)
} else {
testArray.push(false)
}
});
for (let i = 0; i<testArray.length; i++){
if(testArray[i] == false){
allTrue = false
return allTrue
} else{
allTrue = true
}
}
return allTrue
}
function check3x3DiagBottomToTop(){
var testArray = []
var allTrue = false
threeByThreeDiagonalsBottom2Top.forEach(function(box){
if (box.textContent == player){
testArray.push(true)
} else {
testArray.push(false)
}
});
for (let i = 0; i<testArray.length; i++){
if(testArray[i] == false){
allTrue = false
return allTrue
} else{
allTrue = true
}
}
return allTrue
}
function handle3x3Grid(){
if (!isBoardClear){
alert(`Please reset before changing grids!`)
return
}
audio5x5.pause();
audio5x5.currentTime = 0;
audioReset.pause();
audioReset.currentTime = 0;
audio3x3.play();
turn = 0
gridType = '3x3'
gridContainer.classList.remove('five')
gridContainer.classList.add('three')
gridContainer.innerHTML = `
<span class="board row-1 column-1 grid-3x3-diag-t2b"></span>
<span class="board row-1 column-2"></span>
<span class="board row-1 column-3 grid-3x3-diag-b2t"></span>
<span class="board row-2 column-1"></span>
<span class="board row-2 column-2 grid-3x3-diag-t2b grid-3x3-diag-b2t"></span>
<span class="board row-2 column-3"></span>
<span class="board row-3 column-1 grid-3x3-diag-b2t"></span>
<span class="board row-3 column-2"></span>
<span class="board row-3 column-3 grid-3x3-diag-t2b"></span>
`;
row1 = document.querySelectorAll('.row-1');
row2 = document.querySelectorAll('.row-2');
row3 = document.querySelectorAll('.row-3');
column1 = document.querySelectorAll('.column-1');
column2 = document.querySelectorAll('.column-2');
column3 = document.querySelectorAll('.column-3');
threeByThreeDiagonalsTop2Bottom = document.querySelectorAll('.grid-3x3-diag-t2b');
threeByThreeDiagonalsBottom2Top = document.querySelectorAll('.grid-3x3-diag-b2t');
boardSpaces = document.querySelectorAll('.board');
row3.forEach(function(space){
space.style.borderTop = '2px solid white'
space.style.borderBottom = 'none'
})
column3.forEach(function(space){
space.style.borderLeft = '2px solid white'
space.style.borderRight = 'none'
})
boardSpaces.forEach(function(box){
box.addEventListener('click', handlePlayerMove)
box.style.fontSize = '8.5rem'
});
}
function handle5x5Grid(){
if (!isBoardClear){
alert(`Please reset before changing grids!`)
return
}
audioReset.pause();
audioReset.currentTime = 0;
audio3x3.pause();
audio3x3.currentTime = 0;
audio5x5.play();
turn = 0
gridType = '5x5'
gridContainer.classList.remove('.three')
gridContainer.classList.add('five')
gridContainer.innerHTML = `
<span class="board row-1 column-1 grid-5x5-diag-t2b"></span>
<span class="board row-1 column-2"></span>
<span class="board row-1 column-3"></span>
<span class="board row-1 column-4"></span>
<span class="board row-1 column-5 grid-5x5-diag-b2t"></span>
<span class="board row-2 column-1"></span>
<span class="board row-2 column-2 grid-5x5-diag-t2b"></span>
<span class="board row-2 column-3"></span>
<span class="board row-2 column-4 grid-5x5-diag-b2t"></span>
<span class="board row-2 column-5"></span>
<span class="board row-3 column-1"></span>
<span class="board row-3 column-2"></span>
<span class="board row-3 column-3 grid-5x5-diag-t2b grid-5x5-diag-b2t"></span>
<span class="board row-3 column-4"></span>
<span class="board row-3 column-5"></span>
<span class="board row-4 column-1"></span>
<span class="board row-4 column-2 grid-5x5-diag-b2t"></span>
<span class="board row-4 column-3"></span>
<span class="board row-4 column-4 grid-5x5-diag-t2b"></span>
<span class="board row-4 column-5"></span>
<span class="board row-5 column-1 grid-5x5-diag-b2t"></span>
<span class="board row-5 column-2"></span>
<span class="board row-5 column-3"></span>
<span class="board row-5 column-4"></span>
<span class="board row-5 column-5 grid-5x5-diag-t2b"></span>
`;
boardSpaces = document.querySelectorAll('.board')
row1 = document.querySelectorAll('.row-1')
row2 = document.querySelectorAll('.row-2')
row3 = document.querySelectorAll('.row-3')
row4 = document.querySelectorAll('.row-4')
row5 = document.querySelectorAll('.row-5')
column1 = document.querySelectorAll('.column-1')
column2 = document.querySelectorAll('.column-2')
column3 = document.querySelectorAll('.column-3')
column4 = document.querySelectorAll('.column-4')
column5 = document.querySelectorAll('.column-5')
fiveByFiveDiagonalsTop2Bottom = document.querySelectorAll('.grid-5x5-diag-t2b')
fiveByFiveDiagonalsBottom2Top = document.querySelectorAll('.grid-5x5-diag-b2t')
boardSpaces.forEach(function(box){
box.addEventListener('click', handlePlayerMove)
});
}
function handlePlayerMove(event){
if (event.target.textContent !== '' || msg.classList.contains('winner')){
return
}
if (turn % 2 == 0){
player = 'O'
}else {
player = 'X'
}
var playerSpaceChoice = event.target
playerSpaceChoice.textContent = player
if (player == 'O'){
audioX.pause();
audioX.currentTime = 0;
audioO.play();
} else {
audioO.pause();
audioO.currentTime = 0;
audioX.play();
}
playerSpaceChoice.classList.add('occupied')
whichPlayersTurn.textContent = 'O'
isBoardClear = false
checkWin();
if (msg.classList.contains('winner')){
msg.textContent = `Player ${player} wins!`
rounds++
if (player == 'O') {
playerONumberOfWins++
}else {
playerXNumberOfWins++
}
audioWin.play();
playerOWincountDisplay.textContent = playerONumberOfWins
playerXWincountDisplay.textContent = playerXNumberOfWins
return
}
if (gridType == '3x3'){
if (turn >= 8){
msg.textContent = `No one wins, it's a draw`
msg.classList.add('draw')
numberOfDraws++
drawCount.textContent = numberOfDraws
rounds++
audioO.pause();
audioO.currentTime = 0;
audioX.pause();
audioX.currentTime = 0;
audioDraw.play();
return
}
}
if (gridType == '5x5'){
if (turn >= 24){
msg.textContent = `No one wins, it's a draw`
msg.classList.add('draw')
numberOfDraws++
drawCount.textContent = numberOfDraws
rounds++
audioO.pause();
audioO.currentTime = 0;
audioX.pause();
audioX.currentTime = 0;
audioDraw.play();
return
}
}
turn++
if (turn % 2 == 0){
player = 'O'
}else {
player = 'X'
}
whichPlayersTurn.textContent = player
}
function handleReset(){
boardSpaces.forEach(function(space){
space.textContent = ''
space.style.backgroundColor = ''
space.classList.remove('occupied')
})
audioWin.pause();
audioWin.currentTime = 0;
audioO.pause();
audioO.currentTime = 0;
audioX.pause();
audioX.currentTime = 0;
audioReset.play();
player = 'O'
whichPlayersTurn.textContent = player
turn = 0
msg.textContent = ''
msg.classList.remove('winner')
msg.classList.remove('draw')
isBoardClear = true
}