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This repository has been archived by the owner on Oct 12, 2024. It is now read-only.
(Please disregard if this is unwarranted, I just thought I'd chip in with some related links).
If unregistering classes at runtime doesn't work out there's some discussion going on in other places I've been thinking about: godotengine/godot#66231 godot-rust/gdext#1
I don't know how feasible implementing ScriptLanguageExtension would be, as mentioned in the Godot issue. It might also be worth talking to the rust people to see what their plan is?
Test classdb_unregister_extension_class and and check how Godot deals with it. This is necessary to allow for hot-reloading classes in a cool way
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