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codersStrikeBack1.txt
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codersStrikeBack1.txt
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using System;
using System.Linq;
using System.IO;
using System.Text;
using System.Collections;
using System.Collections.Generic;
/**
* This code automatically collects game data in an infinite loop.
* It uses the standard input to place data into the game variables such as x and y.
* YOU DO NOT NEED TO MODIFY THE INITIALIZATION OF THE GAME VARIABLES.
**/
class Player
{
static void Main(string[] args)
{
double thrust = 0;
// game loop
while (true)
{
string[] inputs = Console.ReadLine().Split(' ');
int x = int.Parse(inputs[0]); // x position of your pod
int y = int.Parse(inputs[1]); // y position of your pod
int nextCheckpointX = int.Parse(inputs[2]); // x position of the next check point
int nextCheckpointY = int.Parse(inputs[3]); // y position of the next check point
// Write an action using Console.WriteLine()
// To debug: Console.Error.WriteLine("Debug messages...");
// Edit this line to output the target position
// and thrust (0 <= thrust <= 100)
// i.e.: "x y thrust"
int xTarget = nextCheckpointX;
int yTarget = nextCheckpointY;
thrust = Math.Sqrt(Math.Pow(Math.Abs(nextCheckpointX-x),2) + Math.Pow(Math.Abs(nextCheckpointY-y),2));
if(thrust > 100) thrust = 100;
Console.Error.WriteLine( x + " " + nextCheckpointX + " " + y + " " + nextCheckpointY + " " + thrust);
Console.WriteLine(xTarget + " " + yTarget + " " + Convert.ToInt32(thrust));
}
}
}