You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm deep into the sdk code at this point and I know what I want to do (I already did some of it in the old kinect platform) but I have some big gaps in my knowledge about the low level stuff.
I need to take a frame , analyze the depths, render and show a texture related to the depth values. I need to do this quickly because ,ideally, it is live feedback reading "fast" motion (we'll see how fast is allowed).
I'm wondering if it worthwhile for me to utilize the gpu as per the rs-gl code ? Would this be something to learn?
The text was updated successfully, but these errors were encountered:
Issue Description
rs-gl, When do I want to use it?
I'm deep into the sdk code at this point and I know what I want to do (I already did some of it in the old kinect platform) but I have some big gaps in my knowledge about the low level stuff.
I need to take a frame , analyze the depths, render and show a texture related to the depth values. I need to do this quickly because ,ideally, it is live feedback reading "fast" motion (we'll see how fast is allowed).
I'm wondering if it worthwhile for me to utilize the gpu as per the rs-gl code ? Would this be something to learn?
The text was updated successfully, but these errors were encountered: