Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

rs-gl when should I use it? #7316

Closed
arothenberg opened this issue Sep 11, 2020 · 2 comments
Closed

rs-gl when should I use it? #7316

arothenberg opened this issue Sep 11, 2020 · 2 comments

Comments

@arothenberg
Copy link

arothenberg commented Sep 11, 2020


Required Info
Camera Model D435
Firmware Version 05.12.02.100
Operating System & Version Win (10)
Platform PC
SDK Version 2.32
Language C++
Segment desktop app

Issue Description

rs-gl, When do I want to use it?

I'm deep into the sdk code at this point and I know what I want to do (I already did some of it in the old kinect platform) but I have some big gaps in my knowledge about the low level stuff.
I need to take a frame , analyze the depths, render and show a texture related to the depth values. I need to do this quickly because ,ideally, it is live feedback reading "fast" motion (we'll see how fast is allowed).

I'm wondering if it worthwhile for me to utilize the gpu as per the rs-gl code ? Would this be something to learn?

@MartyG-RealSense
Copy link
Collaborator

MartyG-RealSense commented Sep 11, 2020

Hi @arothenberg The link below has a very good pros and cons analysis of GLSL processing blocks and when it can be used.

#3654

@arothenberg
Copy link
Author

That helped. It looks easy to implement so I might as well try it and benchmark it. Thanks Marty.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants