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Is there any way to remove depth data of target's side? #8306
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Hi @hailsong I considered your image carefully. My understading of outlier filtering is that it is suited for removal of detached floating clumps of point cloud data that are separated from the main image. Therefore it may not help if the points on an edge are untidy but firmly connected to the main body of the cloud. Could you describe the method that you are usin to generate the Open3D cloud with RealSense please? |
@MartyG-RealSense Hi! Thanks for responding. |
@MartyG-RealSense I can reduce it but I lose some correct pointcloud data.. |
If you are creating the ply file in the RealSense Viewer and then opening it in Open3D, you could try setting the Depth Units option in the Viewer to 0.0001 instead of the default 0.001. This will create a more zoomed-in view but can reduce depth noise significantly. You can find the Depth Units option under the Controls sub-section of the Stereo Module options In the case in the link below, I used a 0.0001 depth unit scale to create a textured point cloud in the Viewer's 3D mode that had much less noise than when using the default 0.001 scale. |
Hi @hailsong Do you require further assistance with this case, please? Thanks! |
@MartyG-RealSense thanks a lot! |
Is your problem solved now, please? Thanks! |
Case closed due to no further comments received. |
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Issue Description
<Describe your issue / question / feature request / etc..>
I'm developing example for reconstruct 3d pointcloud of target and I used ICP (point to plane). I worked well but I found some pointcloud of target's side make the output bad. It's maybe the background noise of realsense and I tried to apply removing outlier tool of Open3D but it didn't work.
Here's photo of my output
My question is 'Is there any tool to remove pointcloud of target's side?' In 2D image, I used morphology operation for erode... is there any tool like this?
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