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A Trie
, (also known as a prefix tree, or radix tree in some other implementations) is a special type of tree used to store associative data structures. A Trie
for a dictionary might look like this:
Storing the English language is a primary use case for a Trie
. Each node in the Trie
would represent a single character of a word. A series of nodes then make up a word.
Tries are very useful for certain situations. Here are some of the advantages:
- Looking up values typically have a better worst-case time complexity.
- Unlike a hash map, a
Trie
does not need to worry about key collisions. - Doesn't utilize hashing to guarantee a unique path to elements.
Trie
structures can be alphabetically ordered by default.
Trie
structures are great for lookup operations. For Trie
structures that model the English language, finding a particular word is a matter of a few pointer traversals:
func contains(word: String) -> Bool {
guard !word.isEmpty else { return false }
// 1
var currentNode = root
// 2
var characters = Array(word.lowercased())
var currentIndex = 0
// 3
while currentIndex < characters.count,
let child = currentNode.children[characters[currentIndex]] {
currentNode = child
currentIndex += 1
}
// 4
if currentIndex == characters.count && currentNode.isTerminating {
return true
} else {
return false
}
}
The contains
method is fairly straightforward:
- Create a reference to the
root
. This reference will allow you to walk down a chain of nodes. - Keep track of the characters of the word you're trying to match.
- Walk the pointer down the nodes.
isTerminating
is a boolean flag for whether or not this node is the end of a word. If thisif
condition is satisfied, it means you are able to find the word in thetrie
.
Insertion into a Trie
requires you to walk over the nodes until you either halt on a node that must be marked as terminating
, or reach a point where you need to add extra nodes.
func insert(word: String) {
guard !word.isEmpty else {
return
}
// 1
var currentNode = root
// 2
for character in word.lowercased() {
// 3
if let childNode = currentNode.children[character] {
currentNode = childNode
} else {
currentNode.add(value: character)
currentNode = currentNode.children[character]!
}
}
// Word already present?
guard !currentNode.isTerminating else {
return
}
// 4
wordCount += 1
currentNode.isTerminating = true
}
- Once again, you create a reference to the root node. You'll move this reference down a chain of nodes.
- Begin walking through your word letter by letter
- Sometimes, the required node to insert already exists. That is the case for two words inside the
Trie
that shares letters (i.e "Apple", "App"). If a letter already exists, you'll reuse it, and simply traverse deeper down the chain. Otherwise, you'll create a new node representing the letter. - Once you get to the end, you mark
isTerminating
to true to mark that specific node as the end of a word.
Removing keys from the trie is a little tricky, as there are a few more cases you'll need to take into account. Nodes in a Trie
may be shared between different words. Consider the two words "Apple" and "App". Inside a Trie
, the chain of nodes representing "App" is shared with "Apple".
If you'd like to remove "Apple", you'll need to take care to leave the "App" chain in tact.
func remove(word: String) {
guard !word.isEmpty else {
return
}
// 1
guard let terminalNode = findTerminalNodeOf(word: word) else {
return
}
// 2
if terminalNode.isLeaf {
deleteNodesForWordEndingWith(terminalNode: terminalNode)
} else {
terminalNode.isTerminating = false
}
wordCount -= 1
}
findTerminalNodeOf
traverses through the Trie to find the last node that represents theword
. If it is unable to traverse through the chain of characters, it returnsnil
.deleteNodesForWordEndingWith
traverse backwords, deleting the nodes represented by theword
.
Let n be the length of some value in the Trie
.
contains
- Worst case O(n)insert
- O(n)remove
- O(n)
count
: Returns the number of keys in theTrie
- O(1)words
: Returns a list containing all the keys in theTrie
- O(1)isEmpty
: Returnstrue
if theTrie
is empty,false
otherwise - O(1)
See also Wikipedia entry for Trie.
Written for the Swift Algorithm Club by Christian Encarnacion. Refactored by Kelvin Lau
- Added comments to all methods
- Refactored the
remove
method - Renamed some variables. I have mixed feelings about the way Swift infers types. It's not always apparent what type a variable will have. To address this, I made changes such as renaming
parent
toparentNode
to emphasize that it is a node and not the value contained within the node. - Added a
words
property that recursively traverses the trie and constructs an array containing all of the words in the trie. - Added a
isLeaf
property toTrieNode
for readability. - Implemented
count
andisEmpty
properties for the trie. - I tried stress testing the trie by adding 162,825 words. The playground was very slow while adding the words and eventually crashed. To fix this problem, I moved everything into a project and wrote
XCTest
tests that test the trie. There are also several performance tests. Everything passes.