Releases: JScott/cardboard-controls
Releases · JScott/cardboard-controls
v3.5
- Updated to Cardboard SDK v0.6
- Replaced CardboardControlPointer with CardboardControlReticle
- Mostly the same code but now leveraging the SDK's Cardboard Reticle new in v0.6
- Made a slight modification to the base
CardboardReticleShader.shader
, submitted a PR
v3.4
- Added CardboardControlPointer
- Helps with things like aiming and determining what can be interacted with
- See the API for details
- Added CardboardControlGaze methods and delegates
- gaze.OnStare
- gaze.PreviousObject()
- Added optional per-delegate event cooldowns
- Testing out separate thresholds for iOS devices (work in progress)
- Added toggles for trigger types
v3.3
- Completely overhauled the Trigger logic
- Magnet algorithms based off of this paper
- Supports more device models
- 250% more reliable than the previous implementation
- The magnet trigger no longer clashes with the touch trigger
- Updated the debug info and moved its inspector toggle
- Added
trigger.ResetMagnetState()
- Updated to using Cardboard SDK v0.5.2
CardboardControls.unitypackage includes the supported Cardboard SDK files.
v3.2
v3.0
- Broke the API to make the code more maintainable and readable
- Each file belongs to a set of similar controls
- Updated all the documentation accordingly
- Removed CardboardEvent because Unity's structure supercedes its need
- Recalibrated some sensor thresholds to be more reliable and/or accurate
- Restructure led to some cleaner code in all files
v2.4
v2.3
v2.2
v2.0
- Manager object paradigm to make use of MonoBehaviour and the Inspector UI*
- Vibration feedback hooks
- Better code
- Console debug charts
- Fixed a lot of code and file structure of the example scenes
- Fine tuning input to reduce false detections
* breaks backward compatibility