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simple_level_editor.py
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simple_level_editor.py
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from dataclasses import dataclass
from enum import Enum, unique
from sys import platform
import pygame
import os
# if running on windows
if platform == "win32":
import win32api
import win32con
import win32gui
ENCODING = 'UTF-8'
PLAYER_DRAW_VERTICES_DISTANCE_THRESHOLD = 5.
LINE_COLOR = (255, 255, 255)
LINE_WIDTH = 6
STAR_COLOR = (255, 255, 0)
STAR_RADIUS = 10
PLAYER_COLOR = (255, 0, 0)
PLAYER_RADIUS = 15
BACKGROUND_COLOR = (250, 235, 228)
WIDTH = 1280
HEIGHT = 720
HALF_WIDTH = WIDTH // 2
HALF_HEIGHT = HEIGHT // 2
@dataclass
@unique
class DataType(Enum):
PLAYER = 'p '
LINE = 'l '
STAR = 's '
@dataclass
class Star:
x: float
y: float
def cvt_coord(self) -> str:
return f"{self.x - HALF_WIDTH:.1f},{HALF_HEIGHT - self.y:.1f}"
def __str__(self):
return DataType.STAR.value + self.cvt_coord()
@dataclass
class Vertex:
x: float
y: float
def cvt_coord(self) -> str:
return f"{self.x - HALF_WIDTH:.1f},{HALF_HEIGHT - self.y:.1f}"
def __str__(self):
return self.cvt_coord()
@dataclass
class PolyLine:
vertices: list[Vertex]
def __str__(self):
return DataType.LINE.value + ' '.join([str(vertex) for vertex in self.vertices])
@dataclass
class Player:
x: float
y: float
def cvt_coord(self) -> str:
return f"{self.x - HALF_WIDTH:.1f},{HALF_HEIGHT - self.y:.1f}"
def __str__(self):
return DataType.PLAYER.value + self.cvt_coord()
def anti_cvt_coord(x: float, y: float) -> tuple[float, float]:
return (x + HALF_WIDTH, HALF_HEIGHT - y)
def read_stars_from_line(line: str) -> list[Star]:
stars = []
if line[:2] != DataType.STAR.value or len(line) <= 2:
return stars
for star in line.split()[1:]:
x, y = star.split(',')
sx, sy = anti_cvt_coord(float(x), float(y))
stars.append(Star(sx, sy))
return stars
def read_vertices_from_line(line: str) -> list[Vertex]:
vertices = []
if line[:2] != DataType.LINE.value or len(line) <= 2:
return vertices
for vertex in line.split()[1:]:
x, y = vertex.split(',')
vx, vy = anti_cvt_coord(float(x), float(y))
vertices.append(Vertex(vx, vy))
return vertices
def parse_from_file(filepath: str) -> tuple[list[PolyLine], list[Star], Player]:
lines = []
stars = []
player = None
is_player_read = False
file_exists = os.path.isfile(filepath)
try:
with open(filepath, "rb") as file:
for line in file.read().decode(encoding=ENCODING).split('\n'):
if not line or line[0] == '#' or line[0] == '\n' or len(line) <= 2:
continue
if line[:2] == DataType.LINE.value:
vertices = read_vertices_from_line(line)
if vertices:
lines.append(PolyLine(vertices))
elif line[:2] == DataType.STAR.value:
stars.extend(read_stars_from_line(line))
elif line[:2] == DataType.PLAYER.value:
if is_player_read:
print("<!> Multiple player start points found, ignored")
continue
coords = line[2:].split(',')
x, y = anti_cvt_coord(float(coords[0]), float(coords[1]))
player = Player(x, y)
is_player_read = True
except FileNotFoundError:
print(f"<!> File {filepath} not found, creating a new one")
with open(filepath, "wb") as file:
file.write(b"")
finally:
return lines, stars, player, file_exists
def write_to_file(filepath: str, lines: list[PolyLine], stars: list[Star], player: Player):
with open(filepath, "wb") as file:
for line in lines:
file.write((str(line) + '\n').encode(encoding=ENCODING))
for star in stars:
file.write((str(star) + '\n').encode(encoding=ENCODING))
if player:
file.write((str(player) + '\n').encode(encoding=ENCODING))
def draw(lines: list[PolyLine], stars: list[Star], player: Player):
for line in lines:
for i in range(len(line.vertices) - 1):
pygame.draw.line(screen, LINE_COLOR, (line.vertices[i].x, line.vertices[i].y), (line.vertices[i + 1].x, line.vertices[i + 1].y), LINE_WIDTH)
for star in stars:
pygame.draw.circle(screen, STAR_COLOR, (star.x, star.y), STAR_RADIUS)
if player:
pygame.draw.circle(screen, PLAYER_COLOR, (player.x, player.y), PLAYER_RADIUS)
if __name__ == "__main__":
print('''Simple Level Editor for browser game moon
Controls:
Left mouse button: Draw a line
Middle mouse button: Draw player start point
Right mouse button: Draw a star
Z: Undo the last line drawn
X: Undo the last star drawn
Esc: Exit the program
''')
filename = input("Enter the name of the level: ")
filepath = f"./src/levels/{filename}.txt"
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
screen.set_alpha(0.1)
pygame.display.set_caption("Simple Level Editor")
if platform == "win32":
hwnd = pygame.display.get_wm_info()["window"]
win32gui.SetWindowLong(hwnd, win32con.GWL_EXSTYLE, win32gui.GetWindowLong(hwnd, win32con.GWL_EXSTYLE) | win32con.WS_EX_LAYERED)
win32gui.SetLayeredWindowAttributes(hwnd, win32api.RGB(*BACKGROUND_COLOR), 120, win32con.LWA_ALPHA)
saved_lines, saved_stars, player, file_exists = parse_from_file(filepath)
appending_lines = []
appending_stars = []
# not appending player because it is unique
current_vertices = []
current_polyline = None
drawing = False
TO_REWIND = []
while playing := True:
screen.fill(BACKGROUND_COLOR)
draw(saved_lines, saved_stars, player)
if current_polyline:
draw(appending_lines + [current_polyline], appending_stars, player)
else:
draw(appending_lines, appending_stars, player)
for event in pygame.event.get():
if event.type == pygame.QUIT:
playing = False
break
elif event.type == pygame.MOUSEBUTTONDOWN:
# Left mouse button
if event.button == 1:
drawing = True
current_vertices = [Vertex(event.pos[0], event.pos[1])]
current_polyline = PolyLine(current_vertices)
# Middle mouse button
if event.button == 2:
player = Player(event.pos[0], event.pos[1])
# right mouse button
elif event.button == 3:
appending_stars.append(Star(event.pos[0], event.pos[1]))
elif event.type == pygame.MOUSEMOTION and drawing:
if ((current_vertices[-1].x - event.pos[0]) ** 2 + (current_vertices[-1].y - event.pos[1]) ** 2) ** 0.5 > PLAYER_DRAW_VERTICES_DISTANCE_THRESHOLD:
current_vertices.append(Vertex(event.pos[0], event.pos[1]))
current_polyline = PolyLine(current_vertices)
elif event.type == pygame.MOUSEBUTTONUP:
if event.button == 1:
drawing = False
appending_lines.append(current_polyline)
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_z:
if appending_lines:
appending_lines.pop()
current_polyline = None
if event.key == pygame.K_x:
if appending_stars:
appending_stars.pop()
if not playing:
break
pygame.display.flip()
pygame.quit()
write_to_file(filepath, saved_lines + appending_lines, saved_stars + appending_stars, player)