-
Notifications
You must be signed in to change notification settings - Fork 0
/
Api.cs
1144 lines (1038 loc) · 42.2 KB
/
Api.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Text;
using System.Text.Json;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Channels;
using StackExchange.Redis;
namespace game
{
internal class Api
{
public const string AdminUserId = "fxxmhpje9p";
private const string AdminToken = "rlcqzcpnpfy";
private const string HealthEndpoint = "/health";
private const string JoinEndpoint = "/api/join/";
private const string StartEndpoint = "/api/start/";
private const string MoveEndpoint = "/api/move/";
private const string DataEndpoint = "/api/data/";
private const string EventEndpoint = "/event/";
private static readonly byte[] SseHeader = Encoding.UTF8.GetBytes("data: ");
private static readonly byte[] SseFooter = Encoding.UTF8.GetBytes("\n\n");
private static readonly byte[] SsePing = Encoding.UTF8.GetBytes("event: ping\ndata: \n\n");
private static readonly Regex ReNum = new(@"^([0-9]|[1-9][0-9]{1,8})$", RegexOptions.Compiled);
private static readonly Regex ReToken = new(@"^[0-9a-z]+$", RegexOptions.Compiled);
private static readonly Random RandomObj = new();
private static readonly ConcurrentDictionary<string, (string, long)> UserIdCache = new();
private readonly ConnectionMultiplexer _redis;
private readonly long _startAt;
private readonly long _endAt;
private readonly LoadedLuaScript _runGameScript;
private readonly LoadedLuaScript _runJoinScript;
private readonly LoadedLuaScript _runStartScript;
private readonly LoadedLuaScript _runMoveScript1;
private readonly LoadedLuaScript _runMoveScript2;
private readonly LoadedLuaScript _runDataScript;
private readonly LoadedLuaScript _runGetGameIdScript;
private readonly LoadedLuaScript _runRankingScript;
private readonly LoadedLuaScript _runTimeLimitScript;
private readonly HttpListener _listener;
private const int SseCancelTime = 5000;
private const int SseTimeLimit = 1000;
private const int JoinTimeLimit = 1000;
private const int DataTimeLimit = 1000;
public Api(ConnectionMultiplexer redis, ConfigurationOptions redisConfig, string port, long startAt, long endAt)
{
_redis = redis;
_startAt = startAt;
_endAt = endAt;
var gamePrepared = LuaScript.Prepare(@"
local user_id = @userId
local now = tonumber(@now)
local j_game_id_list = redis.call('lrange', 'j_game_id_list_'..user_id, 0, -1)
local j_game_ids = {}
for i = 1, #j_game_id_list, 2 do
table.insert(j_game_ids, tonumber(j_game_id_list[i]))
end
local s_game_id_list = redis.call('lrange', 's_game_id_list_'..user_id, 0, -1)
local s_game_ids = {}
for i = 1, #s_game_id_list do
table.insert(s_game_ids, tonumber(s_game_id_list[i]))
end
local running = {}
for i = #j_game_id_list, 1, -2 do
local game_id = j_game_id_list[i-1]
local finish_time = tonumber(j_game_id_list[i])
if finish_time < now then break end
table.insert(running, 1, game_id)
end
local ranking_time = -1
local rank = -1
if #running > 0 then
ranking_time = redis.call('lindex', 'ranking_times', -1)
rank = redis.call('zscore', 'ranking_'..tostring(ranking_time), user_id) or -1
end
if #s_game_id_list >= 1 then
local last_game_id = s_game_id_list[#s_game_id_list]
local last_start_time = tonumber(redis.call('hget', 'start_time', last_game_id))
if now < last_start_time + "+(GameLogic.TotalTurn * GameLogic.TurnPeriod)+@" then
table.insert(running, last_game_id)
end
end
return {j_game_ids, s_game_ids, running, ranking_time, rank}
");
var joinPrepared = LuaScript.Prepare(@"
local user_id = @userId
local now = tonumber(@now)
local join_t2 = tonumber(redis.call('get', 'join_t2'))
if now < join_t2 then
redis.call('hsetnx', 'join_pool_1', user_id, redis.call('hlen', 'join_pool_1'))
else
redis.call('hsetnx', 'join_pool_2', user_id, redis.call('hlen', 'join_pool_2'))
end
local llen = redis.call('llen', 'j_game_id_list_'..user_id)
local game_ids = {}
for i = llen-1, 0, -2 do
local game_id = redis.call('lindex', 'j_game_id_list_'..user_id, i-1)
local finish_time = tonumber(redis.call('lindex', 'j_game_id_list_'..user_id, i))
if finish_time < now then break end
table.insert(game_ids, tonumber(game_id))
end
return {'ok', game_ids}
");
var startPrepared = LuaScript.Prepare(@"
local user_id = @userId
local now = tonumber(@now)
local mode = tonumber(@mode)
local start_time = tonumber(@startTime)
local last_game_id = redis.call('lindex', 's_game_id_list_'..user_id, -1)
if last_game_id then
last_game_id = tonumber(last_game_id)
local last_start_time = tonumber(redis.call('hget', 'start_time', last_game_id))
if now < last_start_time + "+(GameLogic.TotalTurn * GameLogic.TurnPeriod)+@" then
return {'started', last_game_id}
end
end
local game_id = redis.call('incr', 'game_id_counter')
redis.call('rpush', 'observed_game_ids', game_id)
redis.call('hset', 'start_time', game_id, start_time)
if mode == 0 then
redis.call('hset', 'game_member', game_id, user_id)
else
redis.call('hset', 'game_member', game_id, user_id..'/#/#')
end
redis.call('rpush', 's_game_id_list_'..user_id, game_id)
redis.call('publish', user_id, 'SS'..tostring(game_id))
return {'ok', game_id}
");
var movePrepared1 = LuaScript.Prepare(@"
local user_id = @userId
local game_id = @gameId
local dir0 = tonumber(@dir0)
local dir5 = tonumber(@dir5)
local now = tonumber(@now)
local game_member = {}
local member_id = nil
for w in string.gmatch(redis.call('hget', 'game_member', game_id), '[^/]+') do
if w == user_id then
member_id = #game_member
end
table.insert(game_member, w)
end
if not member_id then
return {'invalid_game_id'}
end
local start_time = tonumber(redis.call('hget', 'start_time', game_id))
local turn = math.floor((now - start_time) / "+GameLogic.TurnPeriod+@")
local turn_fixed = tonumber(redis.call('hget', 'turn_fixed', game_id) or -1)
if turn < turn_fixed + 1 then
turn = turn_fixed + 1
end
if turn >= "+GameLogic.TotalTurn+@" then
return {'game_finished'}
end
if dir0 >= 4 and redis.call('hget', 'special_move', game_id..'/'..tostring(member_id)..'/0') then
return {'already_used'}
end
if dir5 >= 4 and redis.call('hget', 'special_move', game_id..'/'..tostring(member_id)..'/5') then
return {'already_used'}
end
if redis.call('hsetnx', 'move_hash', game_id..'/'..tostring(turn)..'/'..tostring(member_id), tostring(dir0)..'/'..tostring(dir5)) ~= 1 then
return {'already_moved'}
end
if dir0 >= 4 then
redis.call('hset', 'special_move', game_id..'/'..tostring(member_id)..'/0', 1)
end
if dir5 >= 4 then
redis.call('hset', 'special_move', game_id..'/'..tostring(member_id)..'/5', 1)
end
if redis.call('sismember', 'running_game_ids', game_id) == 1 then
redis.call('sadd', 'lottery_users', user_id)
end
return {'ok', member_id, start_time + "+GameLogic.TurnPeriod+@" * (turn + 1)}
");
var movePrepared2 = LuaScript.Prepare(@"
local game_id = @gameId
local now = tonumber(@now)
local rnd = @rnd
local start_time = tonumber(redis.call('hget', 'start_time', game_id))
local turn_target = math.floor((now - start_time) / "+GameLogic.TurnPeriod+@") - 1
if turn_target >= "+(GameLogic.TotalTurn-1)+@" then
turn_target = "+(GameLogic.TotalTurn-1)+@"
end
local turn = tonumber(redis.call('hget', 'turn_fixed', game_id) or -1)
local game_member = {}
for w in string.gmatch(redis.call('hget', 'game_member', game_id), '[^/]+') do
table.insert(game_member, w)
end
if turn < turn_target then
turn = turn + 1
local dir = {}
for i = 0, 2 do
local d0 = -1
local d5 = -1
if game_member[i+1] then
if game_member[i+1] == '#' then
d0 = rnd % 4
rnd = (rnd - d0) / 4
d5 = rnd % 4
rnd = (rnd - d5) / 4
else
local m = redis.call('hget', 'move_hash', game_id..'/'..tostring(turn)..'/'..tostring(i))
if m then
local mm = {}
for w in string.gmatch(m, '[^/]+') do
table.insert(mm, w)
end
d0 = tonumber(mm[1])
d5 = tonumber(mm[2])
end
end
end
dir[1 + i] = d0
dir[6 - i] = d5
end
local s = ''
for i = 1, 6 do
s = s .. '/' .. tostring(dir[i])
end
redis.call('rpush', 'move_list_'..game_id, dir[1], dir[2], dir[3], dir[4], dir[5], dir[6])
redis.call('hset', 'turn_fixed', game_id, turn)
for i, w in ipairs(game_member) do
redis.call('publish', w, 'M'..tostring(game_id)..'/'..tostring(turn)..'/'..tostring(i-1)..s)
end
end
if turn < turn_target then
return {'continue'}
end
local move_list = redis.call('lrange', 'move_list_'..game_id, 0, -1)
local need_game_score = (turn == "+(GameLogic.TotalTurn-1)+@") and (redis.call('hexists', 'game_score', game_id) ~= 1)
return {'ok', move_list, need_game_score}
");
var dataPrepared = LuaScript.Prepare(@"
local user_id = @userId
local game_id = @gameId
local game_member = {}
local member_id = nil
for w in string.gmatch(redis.call('hget', 'game_member', game_id), '[^/]+') do
if w == user_id then
member_id = #game_member
end
table.insert(game_member, w)
end
if user_id == '"+AdminUserId+@"' then
member_id = 0
end
if not member_id then
return {'invalid_game_id'}
end
local move_list = redis.call('lrange', 'move_list_'..game_id, 0, -1)
return {'ok', member_id, move_list, game_member}
");
var getGameIdPrepared = LuaScript.Prepare(@"
local now = tonumber(@now)
local llen = redis.call('llen', 'observed_game_ids')
for i = 1, llen do
local game_id = redis.call('lpop', 'observed_game_ids')
local start_time = tonumber(redis.call('hget', 'start_time', game_id))
local turn_target = math.floor((now - start_time) / "+GameLogic.TurnPeriod+@") - 1
local turn_fixed = tonumber(redis.call('hget', 'turn_fixed', game_id) or -1)
if turn_fixed < "+(GameLogic.TotalTurn-1)+@" then
redis.call('rpush', 'observed_game_ids', game_id)
end
if turn_fixed < turn_target then
return game_id
end
end
return -1
");
var rankingPrepared = LuaScript.Prepare(@"
local ranking_time = @rankingTime
local rank0 = @i
local rank1 = @j
local user_ids = redis.call('zrange', 'ranking_'..tostring(ranking_time), rank0, rank1 - 1)
local res = {}
local cp_key1 = 'rank_class_'..tostring(ranking_time)
local cp_key2 = 'class_point_'..tostring(ranking_time)
for _, user_id in ipairs(user_ids) do
table.insert(res, user_id)
table.insert(res, redis.call('hget', cp_key1, user_id) or -1)
table.insert(res, redis.call('hget', cp_key2, user_id) or '')
end
return res
");
var timeLimitPrepared = LuaScript.Prepare(@"
local field = @field
local now = tonumber(@now)
local time_limit = tonumber(@timeLimit)
local t = redis.call('hget', 'unlock_time', field)
if t and now < tonumber(t) then
return tostring(t)
end
redis.call('hset', 'unlock_time', field, now + time_limit)
return 'ok'
");
Debug.Assert(redisConfig.EndPoints.Count == 1);
var server = redis.GetServer(redisConfig.EndPoints[0]);
_runGameScript = gamePrepared.Load(server);
_runJoinScript = joinPrepared.Load(server);
_runStartScript = startPrepared.Load(server);
_runMoveScript1 = movePrepared1.Load(server);
_runMoveScript2 = movePrepared2.Load(server);
_runDataScript = dataPrepared.Load(server);
_runGetGameIdScript = getGameIdPrepared.Load(server);
_runRankingScript = rankingPrepared.Load(server);
_runTimeLimitScript = timeLimitPrepared.Load(server);
_listener = new HttpListener();
_listener.Prefixes.Add($"http://*:{port}/");
}
public void Start(CancellationToken cts)
{
new Thread(() => Observe(cts)).Start();
_listener.Start();
_listener.BeginGetContext(OnRequest, _listener);
cts.Register(() => _listener.Close());
}
private void Observe(CancellationToken cts)
{
var db = _redis.GetDatabase();
while (!cts.IsCancellationRequested)
{
var gameId = (int)_runGetGameIdScript.Evaluate(db, new { now = GetTime() - 10 });
if (gameId < 0)
{
Thread.Sleep(10);
continue;
}
var res = (RedisResult[])_runMoveScript2.Evaluate(db, new { gameId, now = GetTime(), rnd = GetRnd() });
if ((string)res[0] != "ok") continue;
if (!(bool)res[2]) continue;
var gameLogic = new GameLogic(0, (int[])res[1]);
var score = gameLogic.GetScoreToSave(0);
db.HashSet("game_score", gameId, string.Join(' ', score.Select(x => $"{x}")));
}
}
private void OnRequest(IAsyncResult result)
{
if (!_listener.IsListening) return;
var context = _listener.EndGetContext(result);
_listener.BeginGetContext(OnRequest, _listener);
new Thread(() => OnRequest(context)).Start();
}
private void OnRequest(HttpListenerContext context)
{
var rawUrl = context.Request.RawUrl;
Debug.Assert(rawUrl != null, nameof(rawUrl) + " != null");
Console.WriteLine("rawUrl = " + rawUrl);
context.Response.AppendHeader("Access-Control-Allow-Origin", "*");
if (rawUrl.StartsWith(EventEndpoint, StringComparison.Ordinal))
{
try
{
RunSse(context.Response, rawUrl);
}
catch (HttpListenerException)
{
context.Response.Abort();
}
catch (Exception e2)
{
Console.Error.WriteLine(e2);
context.Response.Abort();
}
}
else if (rawUrl.StartsWith(JoinEndpoint, StringComparison.Ordinal))
{
OnRequestMain(context, rawUrl, RunJoin);
}
else if (rawUrl.StartsWith(StartEndpoint, StringComparison.Ordinal))
{
OnRequestMain(context, rawUrl, RunStart);
}
else if (rawUrl.StartsWith(MoveEndpoint, StringComparison.Ordinal))
{
OnRequestMain(context, rawUrl, RunMove);
}
else if (rawUrl.StartsWith(DataEndpoint, StringComparison.Ordinal))
{
OnRequestMain(context, rawUrl, RunData);
}
else if (rawUrl.StartsWith(HealthEndpoint, StringComparison.Ordinal))
{
var response = context.Response;
response.StatusCode = (int)HttpStatusCode.OK;
response.Close();
}
else
{
var response = context.Response;
response.StatusCode = (int)HttpStatusCode.NotFound;
response.Close();
}
}
private static void OnRequestMain(HttpListenerContext context, string rawUrl, Func<string, byte[]?> func)
{
byte[]? responseString;
try
{
responseString = func(rawUrl);
}
catch (Exception e)
{
Console.Error.WriteLine(e);
context.Response.StatusCode = (int)HttpStatusCode.InternalServerError;
context.Response.ContentType = "text/plain";
try
{
context.Response.Close();
}
catch (HttpListenerException)
{
context.Response.Abort();
}
catch (Exception e2)
{
Console.Error.WriteLine(e2);
context.Response.Abort();
}
return;
}
if (responseString == null)
{
var response = context.Response;
response.StatusCode = (int)HttpStatusCode.NotFound;
response.Close();
return;
}
try
{
var response = context.Response;
response.StatusCode = (int)HttpStatusCode.OK;
response.OutputStream.Write(responseString);
response.Close();
}
catch (HttpListenerException)
{
context.Response.Abort();
}
catch (Exception e2)
{
Console.Error.WriteLine(e2);
context.Response.Abort();
}
}
private static void WaitUntil(long t)
{
for (;;)
{
var now = GetTime();
if (t <= now) return;
Thread.Sleep((int)(t - now));
}
}
private long? WaitUnlock(string type, string userId, int timeLimit)
{
var now = GetTime();
var unlockTime = -1L;
for (;;)
{
var ut = GetSetTimeLimit(type, userId, now, timeLimit);
if (ut < 0)
{
break;
}
if (unlockTime < 0)
{
unlockTime = ut;
}
else if (unlockTime != ut)
{
return null;
}
Thread.Sleep((int)Math.Max(1, unlockTime - now));
now = GetTime();
while (now < unlockTime)
{
Thread.Sleep(1);
now = GetTime();
}
}
return now;
}
private byte[]? RunJoin(string rawUrl)
{
// /api/join/([0-9a-z]+)
Debug.Assert(rawUrl.StartsWith(JoinEndpoint, StringComparison.Ordinal));
var token = rawUrl[JoinEndpoint.Length..];
if (!ReToken.IsMatch(token)) return null;
var userId = GetUserId(token);
if (userId == null) return null;
var nowNullable = WaitUnlock("join", userId, JoinTimeLimit);
if (!nowNullable.HasValue)
{
return JsonSerializer.SerializeToUtf8Bytes(new Dictionary<string, object>
{
["status"] = "error_time_limit",
});
}
var db = _redis.GetDatabase();
var now = GetTime();
if (now < _startAt) return null;
var res = (RedisResult[])_runJoinScript.Evaluate(db, new { userId, now });
return JsonSerializer.SerializeToUtf8Bytes(new Dictionary<string, object>
{
["status"] = (string)res[0],
["game_ids"] = ((int[])res[1]).Reverse(),
});
}
private byte[]? RunStart(string rawUrl)
{
// /api/start/([0-9a-z]+)/([0-9]+)/([0-9]+)
Debug.Assert(rawUrl.StartsWith(StartEndpoint, StringComparison.Ordinal));
var paramStr = rawUrl[StartEndpoint.Length..];
var param = paramStr.Split('/');
if (param.Length != 3) return null;
if (!(ReToken.IsMatch(param[0]) && ReNum.IsMatch(param[1]) && ReNum.IsMatch(param[2]))) return null;
var token = param[0];
var mode = int.Parse(param[1]);
var delay = int.Parse(param[2]);
if (!(mode == 0 || mode == 1)) return null;
if (delay > 10) return null;
var userId = GetUserId(token);
if (userId == null) return null;
var db = _redis.GetDatabase();
var now = GetTime();
if (now < _startAt) return null;
if (now >= _endAt)
{
return JsonSerializer.SerializeToUtf8Bytes(new Dictionary<string, object>
{
["status"] = "game_finished",
});
}
var startTime = now + 1000 * delay;
var res = (RedisResult[])_runStartScript.Evaluate(db, new { userId, now, mode, startTime });
return JsonSerializer.SerializeToUtf8Bytes(new Dictionary<string, object>
{
["status"] = (string)res[0],
["start"] = startTime,
["game_id"] = (int)res[1],
});
}
private static (int, bool) ToDir(string s)
{
if (ReNum.IsMatch(s))
{
var r = int.Parse(s);
if (0 <= r && r <= 3) return (r, true);
}
else if (s.EndsWith('s'))
{
var t = s[..^1];
if (ReNum.IsMatch(t))
{
var r = int.Parse(t);
if (0 <= r && r <= 3) return (r + 4, true);
}
}
else
{
var a = s.Split('-');
if (a.Length == 3 && ReNum.IsMatch(a[0]) && ReNum.IsMatch(a[1]) && ReNum.IsMatch(a[2]))
{
var r0 = int.Parse(a[0]);
var r1 = int.Parse(a[1]);
var r2 = int.Parse(a[2]);
if (0 <= r0 && r0 <= 5 && 0 <= r1 && r1 <= 4 && 0 <= r2 && r2 <= 4) return (25 * r0 + 5 * r1 + r2 + 8, true);
}
}
return (0, false);
}
private byte[]? RunMove(string rawUrl)
{
// /api/move/([0-9a-z]+)/([0-9]+)/(.+)/(.+)
Debug.Assert(rawUrl.StartsWith(MoveEndpoint, StringComparison.Ordinal));
var paramStr = rawUrl[MoveEndpoint.Length..];
var param = paramStr.Split('/');
if (param.Length != 4) return null;
if (!(ReToken.IsMatch(param[0]) && ReNum.IsMatch(param[1]))) return null;
var token = param[0];
var gameId = int.Parse(param[1]);
var (dir0, ok0) = ToDir(param[2]);
var (dir5, ok5) = ToDir(param[3]);
if (!ok0 || !ok5) return null;
var userId = GetUserId(token);
if (userId == null) return null;
var db = _redis.GetDatabase();
int memberId;
{
var now = GetTime();
var res = (RedisResult[])_runMoveScript1.Evaluate(db, new { userId, gameId, dir0, dir5, now });
if ((string)res[0] != "ok")
{
return JsonSerializer.SerializeToUtf8Bytes(new Dictionary<string, object>
{
["status"] = (string)res[0],
});
}
memberId = (int)res[1];
WaitUntil((long)res[2]);
}
{
var now = GetTime();
for (;;)
{
var res = (RedisResult[])_runMoveScript2.Evaluate(db, new { gameId, now, rnd = GetRnd() });
if ((string)res[0] == "continue") continue;
if ((string)res[0] != "ok")
{
return JsonSerializer.SerializeToUtf8Bytes(new Dictionary<string, object>
{
["status"] = (string)res[0],
});
}
var gameLogic = new GameLogic(memberId, (int[])res[1]);
if ((bool)res[2])
{
var score = gameLogic.GetScoreToSave(memberId);
db.HashSet("game_score", gameId, string.Join(' ', score.Select(x => $"{x}")));
}
return JsonSerializer.SerializeToUtf8Bytes(gameLogic.GetResponseData(GetTime()));
}
}
}
private byte[]? RunData(string rawUrl)
{
// /api/data/([0-9a-z]+)/([0-9]+)
Debug.Assert(rawUrl.StartsWith(DataEndpoint, StringComparison.Ordinal));
var paramStr = rawUrl[DataEndpoint.Length..];
var param = paramStr.Split('/');
if (param.Length != 2) return null;
if (!(ReToken.IsMatch(param[0]) && ReNum.IsMatch(param[1]))) return null;
var token = param[0];
var gameId = int.Parse(param[1]);
var userId = token == AdminToken ? AdminUserId : GetUserId(token);
if (userId == null) return null;
var nowNullable = WaitUnlock("data", userId, DataTimeLimit);
if (!nowNullable.HasValue)
{
return JsonSerializer.SerializeToUtf8Bytes(new Dictionary<string, object>
{
["status"] = "error_time_limit",
});
}
var db = _redis.GetDatabase();
var res = (RedisResult[])_runDataScript.Evaluate(db, new { userId, gameId });
var status = (string)res[0];
if (status != "ok")
{
return JsonSerializer.SerializeToUtf8Bytes(new Dictionary<string, object>
{
["status"] = status,
});
}
var memberId = (int)res[1];
var moveList = (int[])res[2];
var moves = new List<int[]>();
for (var i = 0; i < moveList.Length; i += 6)
{
moves.Add(GameLogic.ConvertMove(memberId, moveList[i..(i+6)]));
}
return JsonSerializer.SerializeToUtf8Bytes(new Dictionary<string, object>
{
["status"] = "ok",
["moves"] = moves,
["user_ids"] = moves.Count >= GameLogic.TotalTurn ? GameLogic.ConvertUserIds(memberId, (string[])res[3]) : Array.Empty<string>(),
});
}
private void RunSse(HttpListenerResponse response, string rawUrl)
{
// /event/([0-9a-z]+)
Debug.Assert(rawUrl.StartsWith(EventEndpoint, StringComparison.Ordinal));
var token = rawUrl[EventEndpoint.Length..];
if (token == AdminToken)
{
RunAdminSse(response);
return;
}
var connectTime = GetTime();
var userId = GetUserId(token);
if (userId == null)
{
response.StatusCode = (int)HttpStatusCode.NotFound;
response.Close();
return;
}
response.AppendHeader("Content-Type", "text/event-stream");
response.AppendHeader("X-Accel-Buffering", "no"); // to avoid buffering in nginx
if (GetSetTimeLimit("SSE", userId, connectTime, SseTimeLimit) >= 0)
{
response.OutputStream.Write(SseHeader);
response.OutputStream.Write(JsonSerializer.SerializeToUtf8Bytes(new Dictionary<string, object>
{
["type"] = "error_time_limit",
}));
response.OutputStream.Write(SseFooter);
response.OutputStream.Flush();
return;
}
var db = _redis.GetDatabase();
db.Publish(userId, $"C{connectTime}");
Console.WriteLine("start SSE");
var ch = Channel.CreateUnbounded<byte[]>();
var sub = _redis.GetSubscriber().Subscribe(userId);
try
{
sub.OnMessage(message => ch.Writer.WriteAsync(message.Message).AsTask().Wait());
Thread.Sleep(500);
var subStartTime = GetTime();
{
response.OutputStream.Write(SseHeader);
var (s, t, r) = GetGameSse(db, userId, subStartTime);
response.OutputStream.Write(s);
response.OutputStream.Write(SseFooter);
response.OutputStream.Flush();
if (r != -1)
{
response.OutputStream.Write(SseHeader);
response.OutputStream.Write(GetRankingSse(db, t, r));
response.OutputStream.Write(SseFooter);
response.OutputStream.Flush();
}
}
for (;;)
{
var cancel = new CancellationTokenSource();
cancel.CancelAfter(SseCancelTime);
try
{
var task = ch.Reader.ReadAsync(cancel.Token).AsTask();
task.Wait(cancel.Token);
var msg = task.Result;
switch (msg[0])
{
case (byte)'S':
{
response.OutputStream.Write(SseHeader);
response.OutputStream.Write(JsonSerializer.SerializeToUtf8Bytes(new Dictionary<string, object>
{
["type"] = "start",
["game_id"] = int.Parse(Encoding.UTF8.GetString(msg.AsSpan()[2..])),
["join"] = msg[1] == (byte)'J',
}));
response.OutputStream.Write(SseFooter);
response.OutputStream.Flush();
break;
}
case (byte)'M':
{
var a = Encoding.UTF8.GetString(msg.AsSpan()[1..]).Split('/').Select(int.Parse).ToArray();
Debug.Assert(a.Length == 9);
response.OutputStream.Write(SseHeader);
var gameId = a[0];
response.OutputStream.Write(JsonSerializer.SerializeToUtf8Bytes(new Dictionary<string, object>
{
["type"] = "move",
["game_id"] = gameId,
["turn"] = a[1],
["move"] = GameLogic.ConvertMove(a[2], a[3..]),
}));
response.OutputStream.Write(SseFooter);
response.OutputStream.Flush();
break;
}
case (byte)'R':
{
var a = Encoding.UTF8.GetString(msg.AsSpan()[1..]).Split('/');
var rankingTime = long.Parse(a[0]);
var rank = int.Parse(a[1]);
response.OutputStream.Write(SseHeader);
response.OutputStream.Write(GetRankingSse(db, rankingTime, rank));
response.OutputStream.Write(SseFooter);
response.OutputStream.Flush();
break;
}
case (byte)'C':
{
if (long.Parse(Encoding.UTF8.GetString(msg.AsSpan()[1..])) != connectTime)
{
response.OutputStream.Write(SseHeader);
response.OutputStream.Write(JsonSerializer.SerializeToUtf8Bytes(new Dictionary<string, object>
{
["type"] = "disconnected",
}));
response.OutputStream.Write(SseFooter);
response.OutputStream.Flush();
return;
}
break;
}
default:
throw new Exception(Encoding.UTF8.GetString(msg));
}
}
catch (OperationCanceledException)
{
response.OutputStream.Write(SsePing);
response.OutputStream.Flush();
}
}
}
catch (Exception)
{
sub.Unsubscribe();
throw;
}
}
private void RunAdminSse(HttpListenerResponse response)
{
response.AppendHeader("Content-Type", "text/event-stream");
response.AppendHeader("X-Accel-Buffering", "no"); // to avoid buffering in nginx
var db = _redis.GetDatabase();
var ch = Channel.CreateUnbounded<byte[]>();
var sub = _redis.GetSubscriber().Subscribe(AdminUserId);
try
{
sub.OnMessage(message => ch.Writer.WriteAsync(message.Message).AsTask().Wait());
Thread.Sleep(500);
var subStartTime = GetTime();
{
response.OutputStream.Write(SseHeader);
var (s, t, _) = GetGameSse(db, AdminUserId, subStartTime);
response.OutputStream.Write(s);
response.OutputStream.Write(SseFooter);
response.OutputStream.Flush();
var rt2 = db.ListGetByIndex("ranking_times", -2);
if (!rt2.IsNull)
{
var gameIdVal = db.ListGetByIndex("game_ids_" + (string)rt2, 0);
if (!gameIdVal.IsNull)
{
response.OutputStream.Write(SseHeader);
response.OutputStream.Write(JsonSerializer.SerializeToUtf8Bytes(new Dictionary<string, object>
{
["type"] = "play",
["game_id"] = (int)gameIdVal,
}));
response.OutputStream.Write(SseFooter);
response.OutputStream.Flush();
}
}
}
for (;;)
{
var cancel = new CancellationTokenSource();
cancel.CancelAfter(SseCancelTime);
try
{
var task = ch.Reader.ReadAsync(cancel.Token).AsTask();
task.Wait(cancel.Token);
var msg = task.Result;
switch (msg[0])
{
case (byte)'R':
{
var a = Encoding.UTF8.GetString(msg.AsSpan()[1..]).Split('/');
var rankingTime = long.Parse(a[0]);
var rank = int.Parse(a[1]);
response.OutputStream.Write(SseHeader);
response.OutputStream.Write(GetRankingSse(db, rankingTime, rank));
response.OutputStream.Write(SseFooter);
response.OutputStream.Flush();
var rt2 = db.ListGetByIndex("ranking_times", -2);
if (!rt2.IsNull)
{
var gameIdVal = db.ListGetByIndex("game_ids_" + (string)rt2, 0);
if (!gameIdVal.IsNull)
{
response.OutputStream.Write(SseHeader);
response.OutputStream.Write(JsonSerializer.SerializeToUtf8Bytes(new Dictionary<string, object>
{
["type"] = "play",
["game_id"] = (int)gameIdVal,
}));
response.OutputStream.Write(SseFooter);
response.OutputStream.Flush();
}
}
break;
}
case (byte)'F':
{
var a = Encoding.UTF8.GetString(msg.AsSpan()[1..]).Split('!');
var rankingTime = long.Parse(a[0]);
var gameId = int.Parse(a[1]);
var users = new List<Dictionary<string, object>>();
for (var k = 2; k + 1 < a.Length; k += 2)
{
users.Add(new Dictionary<string, object>
{
["user_id"] = a[k],
["score"] = a[k+1],
});
}
response.OutputStream.Write(SseHeader);
response.OutputStream.Write(JsonSerializer.SerializeToUtf8Bytes(new Dictionary<string, object>
{
["type"] = "ranking",
["class"] = -1,
["users"] = users,
["time"] = rankingTime,
}));
response.OutputStream.Write(SseFooter);
response.OutputStream.Flush();