Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Noise mode 3 (Top Cymbal) sounds different than real hardware #9

Open
Kagamiin opened this issue Oct 29, 2023 · 0 comments
Open

Noise mode 3 (Top Cymbal) sounds different than real hardware #9

Kagamiin opened this issue Oct 29, 2023 · 0 comments
Labels
bug Something isn't working help wanted Extra attention is needed

Comments

@Kagamiin
Copy link
Owner

Description

For some reason, noise mode 3 does something strange on ESFM. We assumed during initial investigation that all that the noise modes did was to toggle the rhythm mode phase calculation overrides for operator 4.

That turned out to be perfectly true for noise modes 1 (Snare) and 2 (Hi-Hat). But something else is going on for noise mode 3, specifically when operator 4 is modulated by operator 3. This makes ESFMu's output sound different than real hardware in this case.

What we've tried

We've tried to investigate some of the behavior through empirical testing, but we haven't been able to get very close.

It seems like when noise mode 3 is used, the pitch of operator 3 is doubled, but only for the modulation input of operator 4 - the output of operator 3 maintains the same pitch if that's enabled.

Test scenarios

TODO: publish test scenarios here

@Kagamiin Kagamiin added bug Something isn't working help wanted Extra attention is needed labels Oct 29, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working help wanted Extra attention is needed
Projects
None yet
Development

No branches or pull requests

1 participant