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380.cpp
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380.cpp
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class RandomizedSet {
public:
unordered_map<int, int> mp; // val -> index
vector<int> v;
RandomizedSet() {
}
bool insert(int val) {
if (mp.find(val) != mp.end()) {
return false;
}
int n = v.size();
v.push_back(val);
mp[val] = n;
return true;
}
bool remove(int val) {
if (mp.find(val) == mp.end()) return false;
int index = mp[val];
int n = v.size() - 1;
swap(v[index], v[n]);
mp[v[index]] = index;
v.pop_back();
mp.erase(val);
return true;
}
int getRandom() {
int n = v.size();
int rnd = rand() % n;
return v[rnd];
}
};
/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet* obj = new RandomizedSet();
* bool param_1 = obj->insert(val);
* bool param_2 = obj->remove(val);
* int param_3 = obj->getRandom();
*/
class RandomizedSet {
public:
unordered_map<int, int> mp;
vector<int> v;
int index = 0;
RandomizedSet() {
}
bool insert(int val) {
if (mp.count(val)) return false;
mp[val] = index;
index++;
v.push_back(val);
return true;
}
bool remove(int val) {
if (!mp.count(val)) return false;
int removeIdx = mp[val];
index--;
int exchangeVal = v[index];
mp[exchangeVal] = removeIdx;
swap(v[removeIdx], v[index]);
v.pop_back();
mp.erase(val);
return true;
}
int getRandom() {
int rndIdx = rand() % index;
return v[rndIdx];
}
};
/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet* obj = new RandomizedSet();
* bool param_1 = obj->insert(val);
* bool param_2 = obj->remove(val);
* int param_3 = obj->getRandom();
*/