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game1.properties
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game1.properties
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##
## ArgonMS MapleStory server emulator written in Java
## Copyright (C) 2011-2013 GoldenKevin
##
## This program is free software: you can redistribute it and/or modify
## it under the terms of the GNU Affero General Public License as
## published by the Free Software Foundation, either version 3 of the
## License, or (at your option) any later version.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU Affero General Public License for more details.
##
## You should have received a copy of the GNU Affero General Public License
## along with this program. If not, see <http://www.gnu.org/licenses/>.
##
# External IP of this server
argonms.game.1.host=127.0.0.1
# Valid types: KVJ, XML, WZ, MCDB
argonms.game.1.data.type=KVJ
# Uses lots of memory at startup but reduces load when players are online
# Recommended: true
argonms.game.1.data.preload=true
# The world number of the channels to host
argonms.game.1.world=0
# Channels to host on this process
argonms.game.1.channels=5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20
# Ports to listen on
argonms.game.1.channel.5.port=8589
argonms.game.1.channel.6.port=8590
argonms.game.1.channel.7.port=8591
argonms.game.1.channel.8.port=8592
argonms.game.1.channel.9.port=8593
argonms.game.1.channel.10.port=8594
argonms.game.1.channel.11.port=8595
argonms.game.1.channel.12.port=8596
argonms.game.1.channel.13.port=8597
argonms.game.1.channel.14.port=8598
argonms.game.1.channel.15.port=8599
argonms.game.1.channel.16.port=8600
argonms.game.1.channel.17.port=8601
argonms.game.1.channel.18.port=8602
argonms.game.1.channel.19.port=8603
argonms.game.1.channel.20.port=8604
# Center server's IP address
argonms.game.1.center.ip=127.0.0.1
# Center server's listen port
argonms.game.1.center.port=8383
# Interserver key
argonms.game.1.auth.key=pass
# true = Use NIO (new IO) for non-blocking socket operations
# false = use old blocking IO for asynchronous socket operations
# Don't touch this if you don't know what you're doing.
# NIO should scale better for a large amount of players and uses a lot less
# threads than OIO.
# OIO should have higher throughput for smaller amount of players but will use
# more memory.
argonms.game.1.usenio=true
# Rate bonuses to start up the server with. Max for any of them is 32767.
argonms.game.1.exprate=1
argonms.game.1.mesorate=1
argonms.game.1.droprate=1
# Make cash items expire after a period of time specific to each item
argonms.game.1.itemexpire=true
# Force players to wait for their skill to cooldown (if the skill has one)
# before recasting
argonms.game.1.enablecooltime=true
# Allow players to continue leveling up as long as they have enough EXP to level
# up to their next level, or just let them level once and set their EXP to one
# less than the minimum EXP needed to level again if they have excess EXP
# (Only matters on high rate servers)
argonms.game.1.enablemultilevel=false
# Scrolling message that is sent to all connected clients and is displayed at
# the very top of the game window. Leave blank to have no ticker line at all.
argonms.game.1.tickermessage=
# Persistent events. Unlike events such as party quests which only consume
# server resources when players enter them, these events are always running in
# the background from server startup to shutdown. Each channel on this game
# server has to run its own copy of these events.
argonms.game.1.events=ship_ossyria, ship_nlc, crane
# Time zone. Leave this blank to use the server's time zone. Time zone
# identifiers of the IANA time zone database may be used, as well as custom
# time offsets from GMT in the form GMT(+/-)(Hours):(Minutes).
argonms.game.1.tz=America/Los_Angeles