-
Notifications
You must be signed in to change notification settings - Fork 34
/
game2.properties
106 lines (89 loc) · 3.88 KB
/
game2.properties
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
##
## ArgonMS MapleStory server emulator written in Java
## Copyright (C) 2011-2013 GoldenKevin
##
## This program is free software: you can redistribute it and/or modify
## it under the terms of the GNU Affero General Public License as
## published by the Free Software Foundation, either version 3 of the
## License, or (at your option) any later version.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU Affero General Public License for more details.
##
## You should have received a copy of the GNU Affero General Public License
## along with this program. If not, see <http://www.gnu.org/licenses/>.
##
# External IP of this server
argonms.game.2.host=127.0.0.1
# Valid types: KVJ, XML, WZ, MCDB
argonms.game.2.data.type=KVJ
# Uses lots of memory at startup but reduces load when players are online
# Recommended: true
argonms.game.2.data.preload=true
# The world number of the channels to host
argonms.game.2.world=1
# Channels to host on this process
argonms.game.2.channels=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20
# Ports to listen on
argonms.game.2.channel.1.port=8605
argonms.game.2.channel.2.port=8606
argonms.game.2.channel.3.port=8607
argonms.game.2.channel.4.port=8608
argonms.game.2.channel.5.port=8609
argonms.game.2.channel.6.port=8610
argonms.game.2.channel.7.port=8611
argonms.game.2.channel.8.port=8612
argonms.game.2.channel.9.port=8613
argonms.game.2.channel.10.port=8614
argonms.game.2.channel.11.port=8615
argonms.game.2.channel.12.port=8616
argonms.game.2.channel.13.port=8617
argonms.game.2.channel.14.port=8618
argonms.game.2.channel.15.port=8619
argonms.game.2.channel.16.port=8620
argonms.game.2.channel.17.port=8621
argonms.game.2.channel.18.port=8622
argonms.game.2.channel.19.port=8623
argonms.game.2.channel.20.port=8624
# Center server's IP address
argonms.game.2.center.ip=127.0.0.1
# Center server's listen port
argonms.game.2.center.port=8383
# Interserver key
argonms.game.2.auth.key=pass
# true = Use NIO (new IO) for non-blocking socket operations
# false = use old blocking IO for asynchronous socket operations
# Don't touch this if you don't know what you're doing.
# NIO should scale better for a large amount of players and uses a lot less
# threads than OIO.
# OIO should have higher throughput for smaller amount of players but will use
# more memory.
argonms.game.2.usenio=true
# Rate bonuses to start up the server with. Max for any of them is 32767.
argonms.game.2.exprate=1
argonms.game.2.mesorate=1
argonms.game.2.droprate=1
# Make cash items expire after a period of time specific to each item
argonms.game.2.itemexpire=true
# Force players to wait for their skill to cooldown (if the skill has one)
# before recasting
argonms.game.2.enablecooltime=true
# Allow players to continue leveling up as long as they have enough EXP to level
# up to their next level, or just let them level once and set their EXP to one
# less than the minimum EXP needed to level again if they have excess EXP
# (Only matters on high rate servers)
argonms.game.2.enablemultilevel=false
# Scrolling message that is sent to all connected clients and is displayed at
# the very top of the game window. Leave blank to have no ticker line at all.
argonms.game.2.tickermessage=
# Persistent events. Unlike events such as party quests which only consume
# server resources when players enter them, these events are always running in
# the background from server startup to shutdown. Each channel on this game
# server has to run its own copy of these events.
argonms.game.2.events=ship_ossyria, ship_nlc, crane
# Time zone. Leave this blank to use the server's time zone. Time zone
# identifiers of the IANA time zone database may be used, as well as custom
# time offsets from GMT in the form GMT(+/-)(Hours):(Minutes).
argonms.game.2.tz=America/Los_Angeles