OpenGL ES 1.1 is derived from desktop OpenGL 1.5 and emphasizes hardware acceleration of the API, but is fully backwards compatible with OpenGL ES 1.0. OpenGL ES 1.1 provides enhanced functionality, improved image quality and optimizations to increase performance while reducing memory bandwidth usage to save power.
For fixed function hardware: OpenGL ES 1.1 is defined relative to the OpenGL 1.5 specification and emphasizes hardware acceleration of the API, but is fully backwards compatible with 1.0. It provides enhanced functionality, improved image quality and optimizations to increase performance while reducing memory bandwidth usage to save power. The OpenGL ES 1.1 Extension Pack is a collection of optional extensions added to OpenGL ES 1.1 that reduced variability and bring significant improvements in image quality and performance. Learn More...
- OpenGL ES 1.1 specification and extension pack, header files, and optional extension specifications
- OpenGL ES 1.1 and EGL Online Manual Pages
The OpenGL ES 1.1 Extension Pack is a collection of optional extensions added to OpenGL ES 1.1 to reduce variability for easier application porting and add enhanced functionality including cube maps, frame buffer objects, larger matrix palettes, and enhanced texturing and stencil modes.
- OpenGL ES 1.1 Extension Pack Specification (.PDF)
OpenGL ES 1.0 is defined relative to the OpenGL 1.3 specification and emphasizes enabling software rendering and basic hardware acceleration.
- OpenGL ES 1.0.02 Specification (.PDF, 240 KB)
- OpenGL ES 1.0 .h header file
The old OpenGL ES 1.0 and EGL 1.0 Reference Manual is obsolete and has been removed. Please use the OpenGL ES 1.1 Online Manual Pages instead.