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GPU-AV: Indirect draw parameters are broken. #8579

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corporateshark opened this issue Sep 23, 2024 · 2 comments
Open

GPU-AV: Indirect draw parameters are broken. #8579

corporateshark opened this issue Sep 23, 2024 · 2 comments
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GPU-AV GPU Assisted Validation

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@corporateshark
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corporateshark commented Sep 23, 2024

Environment:

  • OS: Windows 10 64-bit
  • GPU and driver version: RTX 3070 Ti, 561.09
  • SDK or header version if building from repo: 1.3.290.0
  • Options enabled (synchronization, best practices, etc.): GPU-Assisted - Buffer content validation - Indirect draw parameters

Describe the Issue

Run 3D-Graphics-Rendering-Cookbook-Second-Edition/Chapter08/03_LargeScene.

image

Expected behavior

Disable Indirect draw parameters.

image

image

Valid Usage ID

No validation messages.

P.S. There's no issue in Vulkan SDK 1.3.268.

@spencer-lunarg spencer-lunarg added the GPU-AV GPU Assisted Validation label Sep 23, 2024
@arno-lunarg
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arno-lunarg commented Sep 23, 2024

It seems related to the long time issue we've had of not resetting disturbed pipeline states. We know from the Vulkan face to face that we need to rethink how we do things, so a fix will unfortunately not be ready by next SDK...

@spencer-lunarg
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As @arno-lunarg said, we have found the original idea/way for command validation (things like checking the indirect draws) has a lot of flaws once we started to actually add support for things outside basic Vulkan 1.0 concepts in the last few months.

We have a redesign mocked up and for the short time being, we will likely turn that setting off by default for the next SDK.

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